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*Pathfinder & Starfinder
Creating a Will effecting disease
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<blockquote data-quote="Mesh Hong" data-source="post: 4884803" data-attributes="member: 73463"><p>Its an interesting concept.</p><p> </p><p>A psychological condition brought on by exposure to a specific trigger environment or substance.</p><p> </p><p><strong>Trigger:</strong> Contact with Glowmadness substance, whether that be walking in luminessant long grasses, breathing tiny funal spores, standing in the spray from a strange waterfall, examining a strange curling symbol painted on teh underside of a pepper pot etc.</p><p> </p><p>An attack vs. Will of an appropriate DC would handle whether you contract Glowmadness or not.</p><p> </p><p>You have already stated your stages:</p><p> </p><p>(-2) Cured - no longer suferring from the effect</p><p>(-1) Recovering - well along the path towards making a full recovery</p><p>(initial) Irritable - initial state of the condition</p><p>(+1) Angered</p><p>(+2) Enraged</p><p>(+3) Glowmad</p><p> </p><p>You just need to work out appropriate effects for each stage or at least Irritable, Angered, ENraged and Glowmad.</p><p> </p><p>For treating the disease I would use <strong>Heal</strong> for someone else treating you or <strong>Insight</strong> if you are treating yourself. I would use a DC based off either the level of the effect or maybe just have dependant on the level of the PC?</p><p> </p><p>Possible Effects:</p><p> </p><p><strong>Irritable</strong></p><p>You are frequently on edge and easily annoyed. Take a -1 penalty to Will defence and all social skill checks.</p><p> </p><p><strong>Angered</strong></p><p>You seem to be in a permanent bad mood. Take a -1 penalty to Will defence and a -2 penalty to all social skill checks, if you ever fail a repeatable skill check you take a cumulative additional -1 penalty to further attempts.</p><p> </p><p><strong>Enraged</strong></p><p>Your attitude makes talking to you unpleasent even for your friends. Take a -2 penalty to Will defence and a -4 penalty to social skill checks, if you ever fail a skill check you become too angry to attempt the same thing again and usually resort to some sort of violent outburst.</p><p>While you are bloodied you become Enraged. While Enraged you gain a +2 bonus to attack rolls and a +4 bonus to damage against any creature that attacked you last round, you instead take a -4 penalty to attack rolls and no bonus damage against targets that didn't attack you last round.</p><p><em>(sorry that could probably be worded better)</em></p><p> </p><p><strong>Glowmad</strong></p><p>You take on an almost bestial expression and people naturally give you a very wide birth. Take a -4 penalty to Will defence and a -8 penalty to social skill checks, if you ever fail a skill check you become too angry to attempt the same thing again and usually resort to some sort of extreme violent outburst.</p><p>While you are bloodied you become Glowmad. While Glowmad you must attack the nearest creature (friend or foe) each round if 2 or more creatures are closest determine randomly, you gain a +4 bonus to attack rolls and deal +8 damage</p><p> </p><p><strong>Other considerations:</strong></p><p>You could add the rules that if someone is already suffering Glowmadness and they come into contact with another trigger (once per encounter) then they automatically progress to the next stage on the condition track immediately.</p><p> </p><p>You could also add a rare substance that can counteract Glowmadness, you could call it Glowcalm. One application automatically reduces the effect of Glowmadness and immediately moves the condition one step towards being cured.</p><p> </p><p>Anyway this is teh starting point I would take for your idea. I hope it helps.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4884803, member: 73463"] Its an interesting concept. A psychological condition brought on by exposure to a specific trigger environment or substance. [B]Trigger:[/B] Contact with Glowmadness substance, whether that be walking in luminessant long grasses, breathing tiny funal spores, standing in the spray from a strange waterfall, examining a strange curling symbol painted on teh underside of a pepper pot etc. An attack vs. Will of an appropriate DC would handle whether you contract Glowmadness or not. You have already stated your stages: (-2) Cured - no longer suferring from the effect (-1) Recovering - well along the path towards making a full recovery (initial) Irritable - initial state of the condition (+1) Angered (+2) Enraged (+3) Glowmad You just need to work out appropriate effects for each stage or at least Irritable, Angered, ENraged and Glowmad. For treating the disease I would use [B]Heal[/B] for someone else treating you or [B]Insight[/B] if you are treating yourself. I would use a DC based off either the level of the effect or maybe just have dependant on the level of the PC? Possible Effects: [B]Irritable[/B] You are frequently on edge and easily annoyed. Take a -1 penalty to Will defence and all social skill checks. [B]Angered[/B] You seem to be in a permanent bad mood. Take a -1 penalty to Will defence and a -2 penalty to all social skill checks, if you ever fail a repeatable skill check you take a cumulative additional -1 penalty to further attempts. [B]Enraged[/B] Your attitude makes talking to you unpleasent even for your friends. Take a -2 penalty to Will defence and a -4 penalty to social skill checks, if you ever fail a skill check you become too angry to attempt the same thing again and usually resort to some sort of violent outburst. While you are bloodied you become Enraged. While Enraged you gain a +2 bonus to attack rolls and a +4 bonus to damage against any creature that attacked you last round, you instead take a -4 penalty to attack rolls and no bonus damage against targets that didn't attack you last round. [I](sorry that could probably be worded better)[/I] [B]Glowmad[/B] You take on an almost bestial expression and people naturally give you a very wide birth. Take a -4 penalty to Will defence and a -8 penalty to social skill checks, if you ever fail a skill check you become too angry to attempt the same thing again and usually resort to some sort of extreme violent outburst. While you are bloodied you become Glowmad. While Glowmad you must attack the nearest creature (friend or foe) each round if 2 or more creatures are closest determine randomly, you gain a +4 bonus to attack rolls and deal +8 damage [B]Other considerations:[/B] You could add the rules that if someone is already suffering Glowmadness and they come into contact with another trigger (once per encounter) then they automatically progress to the next stage on the condition track immediately. You could also add a rare substance that can counteract Glowmadness, you could call it Glowcalm. One application automatically reduces the effect of Glowmadness and immediately moves the condition one step towards being cured. Anyway this is teh starting point I would take for your idea. I hope it helps. [/QUOTE]
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