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Creating an 8th level Psychic Warrior
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<blockquote data-quote="Garmorn" data-source="post: 188246" data-attributes="member: 430"><p><strong>For a different approch...</strong></p><p></p><p>I have a 9th level character that has very good melee combat ablities.</p><p></p><p>I started with two levels of fighter. </p><p>For a human this gives him four feats that I took as follows: </p><p></p><p>Weapon Focus - for +1 to hit and leading up to specialization.</p><p>Power Attack - first in a chain for Deep Impact.</p><p>Cleave - a generaly usefull feat for a front line fighter.</p><p>Dodge - allows psionic dodge later for a +2 or two +1 to AC</p><p></p><p>As part of by character concept. </p><p></p><p>Improved Initiative</p><p></p><p>At third level changed to Psychic Warrior using these feats</p><p>For character levels 3 and 6 I took</p><p>Inner Strenght 1 and Inner Strenght 2 for 3 additional PPs.</p><p>This also opens up the Talented/Trigger Power Feat Chain</p><p></p><p>As a Psychic Warrior in order of taking.</p><p>Psionic Weapon - 1d4 addtional damage for a cost of 1 PP.</p><p></p><p>Deep Impact - to be used with power attack as melee touch attack. Very nasty if used with Psionic Weapon also but cost 5 PPs.</p><p></p><p>Extend Power - cost effect use of actual powers.</p><p></p><p>Powers</p><p>0 level - what ever fits your character concept</p><p>1st level - Biofeedback - helps keeps your character alive and reduces healing time and cost. Combat Precognition for a +1 to attack rolls. </p><p>2nd leve (gotten at 5th level PW/7th character level) Animal Affinity if your mage does not use Cat's Grace/Bull Strength ect or Combat Prescience for a tempory boost to +2 to Attack rolls. Animal affinity is better because of duration and it stacks with Compbat Preconition.</p><p></p><p></p><p>So you will have 11 Power points</p><p></p><p>Extend precongniton for at a cost of 3 and it last for 10 hours so it is on most of the time.</p><p></p><p>At your next level you get PysWarrior weapon specialization for and your power points are now 14 points. You can also extend Animal affinity. (It is more cost effecent to extend 2 or higher level spells then first)</p><p></p><p>At 2/5 Fighter/Psychic Warrior your base BAB is 5 (two less then a fighter but the same as a Psychic Warrior 7. Your up on hit points, and saves while your you are even on skills. You are lower on Manfister level and down PP but not by a significant amount because I spent the two additional feats I got by going this route on additonal power points. </p><p></p><p>As for skills max out Stablize self and put at least some into concentration. By 9th level you will have a total of close to 15 in both and not have to worry about bleeding to death or having your concentration broken.</p><p></p><p>If you don't have to start as a fighter (I did)</p><p></p><p>use the two level feats to replace the ones I took as fighter and you will end up with being able to take both of the 2nd level powers and also get Improved Biofeedback. A very good power for a front line combatant. </p><p></p><p>For this type you want your highst stat in ST not only for damage but it is the key stat to most of the power I have listed and greatly affects both Biofeedback powers. Follow up with CN for hit points and you will have a versital and deadly combatant.</p></blockquote><p></p>
[QUOTE="Garmorn, post: 188246, member: 430"] [b]For a different approch...[/b] I have a 9th level character that has very good melee combat ablities. I started with two levels of fighter. For a human this gives him four feats that I took as follows: Weapon Focus - for +1 to hit and leading up to specialization. Power Attack - first in a chain for Deep Impact. Cleave - a generaly usefull feat for a front line fighter. Dodge - allows psionic dodge later for a +2 or two +1 to AC As part of by character concept. Improved Initiative At third level changed to Psychic Warrior using these feats For character levels 3 and 6 I took Inner Strenght 1 and Inner Strenght 2 for 3 additional PPs. This also opens up the Talented/Trigger Power Feat Chain As a Psychic Warrior in order of taking. Psionic Weapon - 1d4 addtional damage for a cost of 1 PP. Deep Impact - to be used with power attack as melee touch attack. Very nasty if used with Psionic Weapon also but cost 5 PPs. Extend Power - cost effect use of actual powers. Powers 0 level - what ever fits your character concept 1st level - Biofeedback - helps keeps your character alive and reduces healing time and cost. Combat Precognition for a +1 to attack rolls. 2nd leve (gotten at 5th level PW/7th character level) Animal Affinity if your mage does not use Cat's Grace/Bull Strength ect or Combat Prescience for a tempory boost to +2 to Attack rolls. Animal affinity is better because of duration and it stacks with Compbat Preconition. So you will have 11 Power points Extend precongniton for at a cost of 3 and it last for 10 hours so it is on most of the time. At your next level you get PysWarrior weapon specialization for and your power points are now 14 points. You can also extend Animal affinity. (It is more cost effecent to extend 2 or higher level spells then first) At 2/5 Fighter/Psychic Warrior your base BAB is 5 (two less then a fighter but the same as a Psychic Warrior 7. Your up on hit points, and saves while your you are even on skills. You are lower on Manfister level and down PP but not by a significant amount because I spent the two additional feats I got by going this route on additonal power points. As for skills max out Stablize self and put at least some into concentration. By 9th level you will have a total of close to 15 in both and not have to worry about bleeding to death or having your concentration broken. If you don't have to start as a fighter (I did) use the two level feats to replace the ones I took as fighter and you will end up with being able to take both of the 2nd level powers and also get Improved Biofeedback. A very good power for a front line combatant. For this type you want your highst stat in ST not only for damage but it is the key stat to most of the power I have listed and greatly affects both Biofeedback powers. Follow up with CN for hit points and you will have a versital and deadly combatant. [/QUOTE]
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