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Creating an ancient buried city
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<blockquote data-quote="GandalfMithrandir" data-source="post: 4987782" data-attributes="member: 82765"><p>I would for the random monster tables, arrange it so that the weaker monsters are more common, rather than have an approximately one in 4 chance every hour that something will come and kill the party, you also, to make the weaker monsters stronger, put more of them at a time, you could make a table, similar to this, depending on the ratios of how many of the various factions are around: </p><p>1-3 NPC encounter</p><p>4-7 Grey Ooze</p><p>7-10 Ochre Jelly</p><p>11-20 Ancient Trap</p><p>21-23 Abyssal skulker</p><p>24-28 2d3 dire shadow rat</p><p>29-30 1-2 hell hounds</p><p>31-36 Animal Zombie</p><p>37-43 1d6 Human Skeletons</p><p>44-51 1d6 Human Zombies</p><p>52-54 1d3 Imps</p><p>55-58 Animal Skeleton</p><p>59-64 collapsing wall or ground</p><p>65-68 arrowhawk</p><p>69 Wight</p><p>70-75 mephit, earth</p><p>75-80 mephit, air</p><p>81-86 mephit, smoke</p><p>87-90 hostile adventuring party of 1d6 members</p><p>91-95 small elemental</p><p>96-99 medium elemental</p><p>100 roll again twice</p><p></p><p>I wouldn't advise using this table as it stands now, I can edit it to better take into account challenge ratings and ratios of survivors if you want, or you could make your own, just putting that idea out there.</p></blockquote><p></p>
[QUOTE="GandalfMithrandir, post: 4987782, member: 82765"] I would for the random monster tables, arrange it so that the weaker monsters are more common, rather than have an approximately one in 4 chance every hour that something will come and kill the party, you also, to make the weaker monsters stronger, put more of them at a time, you could make a table, similar to this, depending on the ratios of how many of the various factions are around: 1-3 NPC encounter 4-7 Grey Ooze 7-10 Ochre Jelly 11-20 Ancient Trap 21-23 Abyssal skulker 24-28 2d3 dire shadow rat 29-30 1-2 hell hounds 31-36 Animal Zombie 37-43 1d6 Human Skeletons 44-51 1d6 Human Zombies 52-54 1d3 Imps 55-58 Animal Skeleton 59-64 collapsing wall or ground 65-68 arrowhawk 69 Wight 70-75 mephit, earth 75-80 mephit, air 81-86 mephit, smoke 87-90 hostile adventuring party of 1d6 members 91-95 small elemental 96-99 medium elemental 100 roll again twice I wouldn't advise using this table as it stands now, I can edit it to better take into account challenge ratings and ratios of survivors if you want, or you could make your own, just putting that idea out there. [/QUOTE]
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