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Creating an ancient buried city
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<blockquote data-quote="Gilladian" data-source="post: 4988027" data-attributes="member: 2093"><p>Yeah, my current random monster table is pretty crude and not very useful except as a way to browse the list of possible creatures in the area. I'm working on deciding what the "boss" of this region is, and how to set up what's going on here for a mini-story.</p><p></p><p>So far, I know there's an adventuring party, fairly powerful because they're important (have paid over 5,000 gp memberships) Delver's Guild members, that has "claimed" the region. In fact, they've tried to claim the whole buried city as their stomping ground, but since I imagine there are other (known or unknown) entrances, they probably haven't succeeded.</p><p></p><p>I do know that nothing which was buried with the city can leave it, and nobody who dies here can have their soul leave, either. </p><p></p><p>And this region of the city consists mostly of the gates, the gate-towers, and the open city court beyond the gate. There would have been a major open-air market here much of the time, but that is long gone. A single ring of collapsed buildings skirt the region.</p><p></p><p>I'm thinking that the towers are claimed mostly by undead. There's a ghostly watch commander still trying to defend the city from invaders, and zombie or skeletal watchmen, and maybe some ghoulish civilians. Killing them doesn't really destroy them, just puts them out of action for a day or two. Even defeating the watch commander is just temporary.</p><p></p><p>The only truly permanent way to lay them to rest is to break the curse on the city, thus freeing all the dead souls and laying them to rest. But also freeing the demons and elementals to roam where they please. Since they cannot leave the world of Praemal, they cannot truly "go home"; they'll become residents of the greater world, working their evil or madness there.</p></blockquote><p></p>
[QUOTE="Gilladian, post: 4988027, member: 2093"] Yeah, my current random monster table is pretty crude and not very useful except as a way to browse the list of possible creatures in the area. I'm working on deciding what the "boss" of this region is, and how to set up what's going on here for a mini-story. So far, I know there's an adventuring party, fairly powerful because they're important (have paid over 5,000 gp memberships) Delver's Guild members, that has "claimed" the region. In fact, they've tried to claim the whole buried city as their stomping ground, but since I imagine there are other (known or unknown) entrances, they probably haven't succeeded. I do know that nothing which was buried with the city can leave it, and nobody who dies here can have their soul leave, either. And this region of the city consists mostly of the gates, the gate-towers, and the open city court beyond the gate. There would have been a major open-air market here much of the time, but that is long gone. A single ring of collapsed buildings skirt the region. I'm thinking that the towers are claimed mostly by undead. There's a ghostly watch commander still trying to defend the city from invaders, and zombie or skeletal watchmen, and maybe some ghoulish civilians. Killing them doesn't really destroy them, just puts them out of action for a day or two. Even defeating the watch commander is just temporary. The only truly permanent way to lay them to rest is to break the curse on the city, thus freeing all the dead souls and laying them to rest. But also freeing the demons and elementals to roam where they please. Since they cannot leave the world of Praemal, they cannot truly "go home"; they'll become residents of the greater world, working their evil or madness there. [/QUOTE]
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