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Creating an archer PC
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 589649" data-attributes="member: 5868"><p>You give up a little in BAB (if that bothers you, multi to fighter), but consider the front loadedness of it:</p><p></p><p>Elf Domain grants Point Blank Shot</p><p>Spells include True Strike & Cat's Grace at levels 1 + 2.</p><p></p><p>War Domain grants Weapon Focus: Longbow if you worship Solonor Thelandira or Shevarash, plus Magic Weapon & Spiritual Weapon at levels 1 + 2</p><p></p><p>So consider the elf fighter archer at 1st level: +1 BAB, PBS, Rapid Shot, 10 hp, versus</p><p></p><p>elf cleric archer at 1st level: +0 BAB, PBS, Rapid Shot, Weapon Focus (which compensates for BAB), PLUS the ability to cast True Strike and Magic Weapon (and other cleric spells), 8 hp.</p><p></p><p>The cleric starts to lose out at higher levels since he can't get Weapon Specialization, though spell usage compensates nicely. The hit point difference isn't a big deal, since an archer isn't usually on the front line. For maximum bang, multi to fighter after at least three levels of cleric, so you always have access to True Strike and Cat's Grace (and only need a 12 Wisdom)</p><p></p><p>It's an option, though I have to admit all the archer-types I've played have been either fighters, rangers, and one fighter/diviner.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 589649, member: 5868"] You give up a little in BAB (if that bothers you, multi to fighter), but consider the front loadedness of it: Elf Domain grants Point Blank Shot Spells include True Strike & Cat's Grace at levels 1 + 2. War Domain grants Weapon Focus: Longbow if you worship Solonor Thelandira or Shevarash, plus Magic Weapon & Spiritual Weapon at levels 1 + 2 So consider the elf fighter archer at 1st level: +1 BAB, PBS, Rapid Shot, 10 hp, versus elf cleric archer at 1st level: +0 BAB, PBS, Rapid Shot, Weapon Focus (which compensates for BAB), PLUS the ability to cast True Strike and Magic Weapon (and other cleric spells), 8 hp. The cleric starts to lose out at higher levels since he can't get Weapon Specialization, though spell usage compensates nicely. The hit point difference isn't a big deal, since an archer isn't usually on the front line. For maximum bang, multi to fighter after at least three levels of cleric, so you always have access to True Strike and Cat's Grace (and only need a 12 Wisdom) It's an option, though I have to admit all the archer-types I've played have been either fighters, rangers, and one fighter/diviner. [/QUOTE]
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