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Creating an Escher-like room
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<blockquote data-quote="Vorput" data-source="post: 4470524" data-attributes="member: 35874"><p>Eugh, this won't be easy.</p><p></p><p>Escher's achievement lay in creating physically impossible constructions and objects. I'm not sure how one can create (or more to the point, <em>describe</em>) such a room.</p><p></p><p>Escher's art isn't really what I'd imagine from Lovecraft's (cthulhu) descriptions, but those kind of descriptions may be what you're going for. Try to get across the completely impossibility of comprehending the room, even if you still manage to create a way to represent it physically.</p><p></p><p>(Sort of) like this (From Lovecraft's 'Call of Cthulhu')</p><p></p><p></p><p>&</p><p></p><p></p><p>But as to representing something like that... maybe have several different maps (or battle maps [or battle map sections]) with random portals which lead to another one. You can see each level from wherever you are, but can't obviously get there. To do so (maybe) requires a perception/intelligence check? At which point the DM would point to a random place and say that leads there.</p><p></p><p>To keep it random, maybe have the walls and staircases (and what not) shifting?</p><p></p><p>I dunno, just some random (and possibly un-helpful!) thoughts.</p><p></p><p>Vorp</p></blockquote><p></p>
[QUOTE="Vorput, post: 4470524, member: 35874"] Eugh, this won't be easy. Escher's achievement lay in creating physically impossible constructions and objects. I'm not sure how one can create (or more to the point, [I]describe[/I]) such a room. Escher's art isn't really what I'd imagine from Lovecraft's (cthulhu) descriptions, but those kind of descriptions may be what you're going for. Try to get across the completely impossibility of comprehending the room, even if you still manage to create a way to represent it physically. (Sort of) like this (From Lovecraft's 'Call of Cthulhu') & But as to representing something like that... maybe have several different maps (or battle maps [or battle map sections]) with random portals which lead to another one. You can see each level from wherever you are, but can't obviously get there. To do so (maybe) requires a perception/intelligence check? At which point the DM would point to a random place and say that leads there. To keep it random, maybe have the walls and staircases (and what not) shifting? I dunno, just some random (and possibly un-helpful!) thoughts. Vorp [/QUOTE]
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Creating an Escher-like room
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