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Creating an Escher-like room
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<blockquote data-quote="cougent" data-source="post: 4470579" data-attributes="member: 48665"><p>I have done something like this many years ago in AD&D, and yes it is very tricky to pull off. That is one of the reasons I have often thought of but never tried it again.</p><p></p><p>I (for better or worse) used DM prerogative to just make it work with little explanation behind it.</p><p></p><p>My room was at the center of a complex of paths and tunnels that came in at different positions and angles to the room. All of the paths were non-magical regular up/down corridors; but the doors into the room changed your actual orientation. As you entered the door into the room your sense of up/down and actual gravity was altered to fit the door you were entering. So it always looked like YOU were at the correct orientation and all the rest of the room was off. If you entered Door A at one orientation then someone entering Door B which was 180 degrees offset from Door A would then appear to be walking on your ceiling; but for that person you would appear to be walking on their ceiling. You also could not transition from one to the other either because orientation was determined by your entry door and remained constant until you left the room. Upon leaving the room you were oriented back to the true up/down. So if you entered multiple times you could walk all the various paths and orientations. This requires a great deal of DM upkeep if your party actually does get split up and comes in multiple doors. Not to mention flying, jumping to another path, leaving through a sideways door, etc.</p></blockquote><p></p>
[QUOTE="cougent, post: 4470579, member: 48665"] I have done something like this many years ago in AD&D, and yes it is very tricky to pull off. That is one of the reasons I have often thought of but never tried it again. I (for better or worse) used DM prerogative to just make it work with little explanation behind it. My room was at the center of a complex of paths and tunnels that came in at different positions and angles to the room. All of the paths were non-magical regular up/down corridors; but the doors into the room changed your actual orientation. As you entered the door into the room your sense of up/down and actual gravity was altered to fit the door you were entering. So it always looked like YOU were at the correct orientation and all the rest of the room was off. If you entered Door A at one orientation then someone entering Door B which was 180 degrees offset from Door A would then appear to be walking on your ceiling; but for that person you would appear to be walking on their ceiling. You also could not transition from one to the other either because orientation was determined by your entry door and remained constant until you left the room. Upon leaving the room you were oriented back to the true up/down. So if you entered multiple times you could walk all the various paths and orientations. This requires a great deal of DM upkeep if your party actually does get split up and comes in multiple doors. Not to mention flying, jumping to another path, leaving through a sideways door, etc. [/QUOTE]
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Creating an Escher-like room
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