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Creating an Escher-like room
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<blockquote data-quote="frankthedm" data-source="post: 4471312" data-attributes="member: 1164"><p>I'd suspect coherent rules would defeat the purpose of such a place where earth and sky is not always parallel.</p><p></p><p>A random thought: Character chooses 'intended move', DM rolls on this chart, adding +1 if the character is running. Characters may take a "10's" result if not in combat.</p><p></p><p>Roll <strong>1d12</strong></p><p>1: <em>You got there.</em> You only take AoO's based on leaving your starting space. You did not even use your move action <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p>2. <em>That was quick:</em> You got to where you wanted to go and can move a few more squares as part of this move action {= to your speed]</p><p>3-6: Move normally</p><p>7-9. You only take AoO's based on leaving your starting space. You arrive 1d10-2 squares away from your intended destination in a random direction. If you were charging a foe, you wind up in a randomly determined space adjacent to the foe from which you can make your attack.</p><p>10. <strong>Mild time distortion</strong> Every square moved counts as two. You probably fell short of the destination.</p><p>11: You only take AoO's based on leaving your starting space. You return to your stating position. </p><p>12 <strong>Overshot</strong>. Place your mini as if your entire movement began in the square you wanted to move to. You only take AoO's based on leaving your starting space. </p><p>13: You are swallowed up by an angle of masonry which shouldn't have been there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p></blockquote><p></p>
[QUOTE="frankthedm, post: 4471312, member: 1164"] I'd suspect coherent rules would defeat the purpose of such a place where earth and sky is not always parallel. A random thought: Character chooses 'intended move', DM rolls on this chart, adding +1 if the character is running. Characters may take a "10's" result if not in combat. Roll [B]1d12[/B] 1: [I]You got there.[/I] You only take AoO's based on leaving your starting space. You did not even use your move action :confused: 2. [I]That was quick:[/I] You got to where you wanted to go and can move a few more squares as part of this move action {= to your speed] 3-6: Move normally 7-9. You only take AoO's based on leaving your starting space. You arrive 1d10-2 squares away from your intended destination in a random direction. If you were charging a foe, you wind up in a randomly determined space adjacent to the foe from which you can make your attack. 10. [B]Mild time distortion[/B] Every square moved counts as two. You probably fell short of the destination. 11: You only take AoO's based on leaving your starting space. You return to your stating position. 12 [B]Overshot[/B]. Place your mini as if your entire movement began in the square you wanted to move to. You only take AoO's based on leaving your starting space. 13: You are swallowed up by an angle of masonry which shouldn't have been there. :eek: [/QUOTE]
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