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*Pathfinder & Starfinder
Creating an OGC "great wheel" setting for Pathfinder?
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<blockquote data-quote="DMZ2112" data-source="post: 6336632" data-attributes="member: 78752"><p>Although our executions are very different your premise is very similar to a project I've been working on for a while myself. I support your mission!</p><p></p><p>I do have to say that I had neglected to include a place in my cosmology where bad manifolds go when they die. It's good to have that question answered once and for all.</p><p></p><p>One criticism:</p><p></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">This is not how the Great Wheel works. It doesn't make moral judgments. I'm not saying you can't design a cosmology that works this way if you really want to, but you mentioned the Great Wheel specifically. I also think there are challenges in the presentation of a fantasy world where evil is always ultimately punished and good is always ultimately rewarded. It begs the question.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">When a chaotic evil soul goes to the Abyss in D&D, all the other souls of other alignments think, "Wow, that's awful, look at all that brutal punishment, I'm sure glad I'm not chaotic evil," but while the afterlife in the Abyss is certainly hard for the recently deceased, the truth is that they wouldn't want it any other way. The Abyss is ruled by the strong, climbing over the backs of the weak. A chaotic evil soul who ends up there isn't thinking, "Oh, man, I'm so weak, this sucks, I'm gonna get climbed on, woe is me," he's thinking, "How dare these impudent scum; I'm the strongest guy here, and I'm gonna climb to the top over all these other jerks."</span></p><p><span style="color: #000000"></span><span style="color: #000000"></span></p><p><span style="color: #000000">Mount Celestia is exactly the same in reverse. A chaotic evil soul doesn't /want/ to go there, it sounds awful. All that singing.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">So you might have an evil plane where usurers and misers go, but they don't go there to be stripped of all wealth and suffer. They probably start out that way, but not because the plane is devoid of riches -- the plane is going to be full of things to steal, and to have stolen from them. It's a game of hoard the most loot, and the rest of the multiverse looks on and thinks, "Wow, what moral turpitude," but the souls trapped there are having the time of their lives, even as they are being robbed blind, because of the /promise/ that they might someday be doing the robbing. </span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">I mean, keep in mind that there are gods for all of these reprehensible behaviors. They're certainly not going to submit to suffering because someone thinks they're morally and ethically corrupt, and they're not going to stand for their followers being punished for doing what they were told (unless, of course, that punishment benefits the god in some way).</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">But again, YMMV. There's no reason why you can't design a multiverse with a moral compass that points somewhere other than True Neutral, but it won't be the Great Wheel. The Great Wheel is without judgment and I think that's one of its greatest strengths.</span></p></blockquote><p></p>
[QUOTE="DMZ2112, post: 6336632, member: 78752"] Although our executions are very different your premise is very similar to a project I've been working on for a while myself. I support your mission! I do have to say that I had neglected to include a place in my cosmology where bad manifolds go when they die. It's good to have that question answered once and for all. One criticism: [COLOR=#000000] This is not how the Great Wheel works. It doesn't make moral judgments. I'm not saying you can't design a cosmology that works this way if you really want to, but you mentioned the Great Wheel specifically. I also think there are challenges in the presentation of a fantasy world where evil is always ultimately punished and good is always ultimately rewarded. It begs the question. When a chaotic evil soul goes to the Abyss in D&D, all the other souls of other alignments think, "Wow, that's awful, look at all that brutal punishment, I'm sure glad I'm not chaotic evil," but while the afterlife in the Abyss is certainly hard for the recently deceased, the truth is that they wouldn't want it any other way. The Abyss is ruled by the strong, climbing over the backs of the weak. A chaotic evil soul who ends up there isn't thinking, "Oh, man, I'm so weak, this sucks, I'm gonna get climbed on, woe is me," he's thinking, "How dare these impudent scum; I'm the strongest guy here, and I'm gonna climb to the top over all these other jerks." [/COLOR][COLOR=#000000] Mount Celestia is exactly the same in reverse. A chaotic evil soul doesn't /want/ to go there, it sounds awful. All that singing. So you might have an evil plane where usurers and misers go, but they don't go there to be stripped of all wealth and suffer. They probably start out that way, but not because the plane is devoid of riches -- the plane is going to be full of things to steal, and to have stolen from them. It's a game of hoard the most loot, and the rest of the multiverse looks on and thinks, "Wow, what moral turpitude," but the souls trapped there are having the time of their lives, even as they are being robbed blind, because of the /promise/ that they might someday be doing the robbing. I mean, keep in mind that there are gods for all of these reprehensible behaviors. They're certainly not going to submit to suffering because someone thinks they're morally and ethically corrupt, and they're not going to stand for their followers being punished for doing what they were told (unless, of course, that punishment benefits the god in some way). But again, YMMV. There's no reason why you can't design a multiverse with a moral compass that points somewhere other than True Neutral, but it won't be the Great Wheel. The Great Wheel is without judgment and I think that's one of its greatest strengths.[/COLOR] [/QUOTE]
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