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Creating An OGC Setting
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<blockquote data-quote="Jürgen Hubert" data-source="post: 2778153" data-attributes="member: 7177"><p>I also have an idea for the general political situation.</p><p></p><p>To be blunt, I think that a mutitude of small realms, kingdoms and city-states each doing their own thing and occasionally engaging in border wars is... boring. We should aim for a more epic scale, while still leaving room for more generic stuff. The following is loosely inspired by the excellent Heavy Gear setting (which does political intrigue really well):</p><p></p><p>Let's say that there are two relatively large and powerful kingdoms on the main continent. In keeping with our "neutral" tone, neither is truly "good" or "evil". Each has some rather admirable aspects, and each has some dirty secrets about which it is not polite to talk in pubic.</p><p></p><p>And both hate each other's guts.</p><p></p><p>Whether it is because of different religions, different political structures, different economic systems or the numerous wars they have fought against each other, most people in either country see the other only as an enemy that must be crushed. There has been relative peace for a few decades now, but warmongers on both sides are agitating for a renewal of the conflict. A return to war seems all but inevitable.</p><p></p><p>But this time, leaders on both sides have realized that they can't win this war alone. Thus, both sides are trying to build a "Grand Alliance" to crush the other. Whether through subtle diplomacy or outright threats, promises of economic favors or war spoils, arranged marriages between ruling houses and ancient treaties or propaganda and sabotage, the number of nations and city-states that have flocked to one side or another has grown fast in recent years. There are still a large number of neutral realms, but it is gradually dawning on them that the "neutral" side in any war is often the first to suffer.</p><p></p><p>In the meantime, the war of words has boiled over into actual warfare on the Northeastern continent, which holds valuable resources of strategic interest to both sides, and they are engaging a "proxy war" between the various communities fought by mercenaries and occupational armies. So far, there have been numerous "incidents", since neither side feels it is ready to declare an outright war... yet. But surely, this is only a matter of time.</p><p></p><p></p><p>This setup would have the best of both worlds: The PCs can travel from country to country, explore the wilderness, and engage in all sorts of "classical" adventures. Or they can get involved in the ongoing politics and intrigues - and finally, in the war when it finally breaks loose. This allows each DM to make the setting truly <em>dynamic</em> when he needs it to for his campaign...</p><p></p><p>I've also thought of an appropriate name for the world if we should use this scenario:</p><p></p><p></p><p></p><p></p><p><strong>TEMPEST</strong></p><p></p><p>Tagline: "A Storm is brewing on the Horizon"</p><p></p><p></p><p>What do you all think?</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 2778153, member: 7177"] I also have an idea for the general political situation. To be blunt, I think that a mutitude of small realms, kingdoms and city-states each doing their own thing and occasionally engaging in border wars is... boring. We should aim for a more epic scale, while still leaving room for more generic stuff. The following is loosely inspired by the excellent Heavy Gear setting (which does political intrigue really well): Let's say that there are two relatively large and powerful kingdoms on the main continent. In keeping with our "neutral" tone, neither is truly "good" or "evil". Each has some rather admirable aspects, and each has some dirty secrets about which it is not polite to talk in pubic. And both hate each other's guts. Whether it is because of different religions, different political structures, different economic systems or the numerous wars they have fought against each other, most people in either country see the other only as an enemy that must be crushed. There has been relative peace for a few decades now, but warmongers on both sides are agitating for a renewal of the conflict. A return to war seems all but inevitable. But this time, leaders on both sides have realized that they can't win this war alone. Thus, both sides are trying to build a "Grand Alliance" to crush the other. Whether through subtle diplomacy or outright threats, promises of economic favors or war spoils, arranged marriages between ruling houses and ancient treaties or propaganda and sabotage, the number of nations and city-states that have flocked to one side or another has grown fast in recent years. There are still a large number of neutral realms, but it is gradually dawning on them that the "neutral" side in any war is often the first to suffer. In the meantime, the war of words has boiled over into actual warfare on the Northeastern continent, which holds valuable resources of strategic interest to both sides, and they are engaging a "proxy war" between the various communities fought by mercenaries and occupational armies. So far, there have been numerous "incidents", since neither side feels it is ready to declare an outright war... yet. But surely, this is only a matter of time. This setup would have the best of both worlds: The PCs can travel from country to country, explore the wilderness, and engage in all sorts of "classical" adventures. Or they can get involved in the ongoing politics and intrigues - and finally, in the war when it finally breaks loose. This allows each DM to make the setting truly [i]dynamic[/i] when he needs it to for his campaign... I've also thought of an appropriate name for the world if we should use this scenario: [b]TEMPEST[/b] Tagline: "A Storm is brewing on the Horizon" What do you all think? [/QUOTE]
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