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Creating An OGC Setting
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<blockquote data-quote="Jürgen Hubert" data-source="post: 2779877" data-attributes="member: 7177"><p>Well, we can say up front that the war will break out whenever the GM wants it to break out. Perhaps tomorrow, perhaps in a year, perhaps in a decade, and maybe never if the peacemakers have their say. As of right now, the impact on the setting is relatively subtle - there are some changes in the mood of the population and there are some high-level politics involved in this, but there is no reason the GM <em>has</em> to use this all the time. It's there if he wants to use it, but it can be ignored if he doesn't.</p><p></p><p>On the other hand, it is <em>much</em> harder to set up an epic conflict when you have lots of small kingdoms that mostly live in peace with each other and rarely interact with another. I mean, take the Forgotten Realms. How hard would it be to introduce a huge war that engulfts most of Faerun? The whole continent is so factionalized that it is hard to see how a conflict on one end of the continent will have an impact on the other end (yes, there was this "Horde" business, but that suffered from quite a few plausibility problems).</p><p></p><p>But with this setup, we can say: "It's likely that a war will break out that engulfs the continent within the next few years. If you want to run that, these are the major players, these are their forces, resources, plans, and secret weapons, and here are a couple of things that the PCs could do in it on any side of the conflict, whether they are 1st or 20th level."</p><p></p><p>Adventure thrives on conflict. And there are no bigger conflicts than war. A War campaign will allow the PCs to truly make a <em>difference</em> and determine the fate of entire nations.</p><p></p><p>All, of course, if the GM wants it to happen. The war breaks out when the GM says it does - not before, and not after.</p><p></p><p></p><p></p><p>I think "Border Kingdoms" has been used all too often in fantasy settings...</p><p></p><p>Other than that, it's good. So, what does the green dragon want? What is his stance on the war? And how does he maintain his disguise?</p><p></p><p></p><p></p><p>Emeritus is what we call a professor in semi-retirement... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Too many association with the prison system...</p><p></p><p></p><p></p><p>Interesting. And would also help maintain the propaganda of Northerners as "Immoral Necromancers"...</p><p></p><p></p><p></p><p></p><p><em>Bad</em> idea. Let's not use any terms that are possibly copyrighted by WotC (though I don't have my Eberron books with me right now to be sure...).</p><p></p><p></p><p></p><p>The name sounds a bit... silly, and I'd prefer it if the main countries are populated by members of player character races...</p><p></p><p></p><p></p><p>It's probably also a good idea to make the gnomes the inventors of "standard" wizardry, at least in the form known to humans...</p><p></p><p></p><p></p><p></p><p>The name sounds too much like the name of a typical Warhammer Fantasy wizard to my ears (i.e., a really horrible German pun), but we can stick those traders into that big desert in the south...</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 2779877, member: 7177"] Well, we can say up front that the war will break out whenever the GM wants it to break out. Perhaps tomorrow, perhaps in a year, perhaps in a decade, and maybe never if the peacemakers have their say. As of right now, the impact on the setting is relatively subtle - there are some changes in the mood of the population and there are some high-level politics involved in this, but there is no reason the GM [i]has[/i] to use this all the time. It's there if he wants to use it, but it can be ignored if he doesn't. On the other hand, it is [i]much[/i] harder to set up an epic conflict when you have lots of small kingdoms that mostly live in peace with each other and rarely interact with another. I mean, take the Forgotten Realms. How hard would it be to introduce a huge war that engulfts most of Faerun? The whole continent is so factionalized that it is hard to see how a conflict on one end of the continent will have an impact on the other end (yes, there was this "Horde" business, but that suffered from quite a few plausibility problems). But with this setup, we can say: "It's likely that a war will break out that engulfs the continent within the next few years. If you want to run that, these are the major players, these are their forces, resources, plans, and secret weapons, and here are a couple of things that the PCs could do in it on any side of the conflict, whether they are 1st or 20th level." Adventure thrives on conflict. And there are no bigger conflicts than war. A War campaign will allow the PCs to truly make a [i]difference[/i] and determine the fate of entire nations. All, of course, if the GM wants it to happen. The war breaks out when the GM says it does - not before, and not after. I think "Border Kingdoms" has been used all too often in fantasy settings... Other than that, it's good. So, what does the green dragon want? What is his stance on the war? And how does he maintain his disguise? Emeritus is what we call a professor in semi-retirement... ;) Too many association with the prison system... Interesting. And would also help maintain the propaganda of Northerners as "Immoral Necromancers"... [i]Bad[/i] idea. Let's not use any terms that are possibly copyrighted by WotC (though I don't have my Eberron books with me right now to be sure...). The name sounds a bit... silly, and I'd prefer it if the main countries are populated by members of player character races... It's probably also a good idea to make the gnomes the inventors of "standard" wizardry, at least in the form known to humans... The name sounds too much like the name of a typical Warhammer Fantasy wizard to my ears (i.e., a really horrible German pun), but we can stick those traders into that big desert in the south... [/QUOTE]
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