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*Pathfinder & Starfinder
Creating an "Out" (My Example)
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<blockquote data-quote="Cerebral Paladin" data-source="post: 5389201" data-attributes="member: 3448"><p>This sounds cool, although I haven't looked at the details much (i.e. are the PCs likely to be able to make it out in time? Prone effects plus slowed worries me a little. Is 10d10 survivable at that level, or is that effectively insta-death?)</p><p></p><p>One thought I would have is that you should be aware that the PCs may keep trying to fight the beholder at first--if I were playing this encounter, I would be tempted to try for the complete victory of both finishing off the beholder and escaping, which of course risks the complete failure of accomplishing neither. If I were GMing this encounter, I would plan on giving an XP bonus if the PCs manage to pull off the complete victory and kill the beholder as well.</p></blockquote><p></p>
[QUOTE="Cerebral Paladin, post: 5389201, member: 3448"] This sounds cool, although I haven't looked at the details much (i.e. are the PCs likely to be able to make it out in time? Prone effects plus slowed worries me a little. Is 10d10 survivable at that level, or is that effectively insta-death?) One thought I would have is that you should be aware that the PCs may keep trying to fight the beholder at first--if I were playing this encounter, I would be tempted to try for the complete victory of both finishing off the beholder and escaping, which of course risks the complete failure of accomplishing neither. If I were GMing this encounter, I would plan on giving an XP bonus if the PCs manage to pull off the complete victory and kill the beholder as well. [/QUOTE]
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Creating an "Out" (My Example)
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