Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Creating an "Out" (My Example)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mengu" data-source="post: 5389267" data-attributes="member: 65726"><p>25% chance for the ceiling seems too low, even 50% is too low, even 100% is probably too low(?!) and slowed seems a bit too difficult to overcome as they are trying to get out.</p><p></p><p>Instead of slowed, I'd just have them treat everything as rough terrain. This gives them the option to use a number of powers they may have to overcome the rough terrain, such as utilities, jumping, flight, etc.</p><p></p><p>As for the ceiling attacks, I'd lower the damage a bit and make the attacks more frequent for a more intense experience. Have two or more initiatives for the ceiling, something like +10 and +0. And you might have a countermeasure or two also. I'd do something like:</p><p></p><p>Init +10/+0: Make an attack, +12 vs Reflex, 2d6+3 damage</p><p>Maybe Init -10: +12 vs Fortitude. Make an acrobatics check (easy DC), if you fail you are prone. This one is pretty harsh, so I'd play it by ear, maybe use it only once, as sort of an encounter power.</p><p></p><p>Countermeasures:</p><p>* Whenever you move 2 or more squares make an acrobatics check as part of the movement (normal DC). On success you take half damage from ceiling attacks until the end of your next turn.</p><p>* As a minor action, make a perception check (normal DC). On success you grant yourself or an ally you can see +4 to all defenses against ceiling attacks until the end of your next turn.</p><p></p><p>You might also mark one square by a wall as safe from ceiling attacks on the map, and have a hard DC minor action dungeoneering check to identify that square.</p><p></p><p>I like the floor crack mechanics.</p><p></p><p>To explain myself a bit on why I think the ceiling attack chance is too low, you have 4-6 PC's. You want to keep them reminded that the ceiling is coming down on them. Otherwise they may feel pretty safe to stay and kill the Beholder if the ceiling isn't doing anything to them for a few rounds, only to be buried in 10d10 stone before they know what hit them. Don't forget to have the ceiling attack the beholder too, or maybe have him use a telekinetic eye to hold a slab of stone as an umbrella over it, or zap falling debris to dust with a disintegrating eye.</p><p></p><p>Just throwing some ideas at you. Sounds like a fun encounter. Good luck.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5389267, member: 65726"] 25% chance for the ceiling seems too low, even 50% is too low, even 100% is probably too low(?!) and slowed seems a bit too difficult to overcome as they are trying to get out. Instead of slowed, I'd just have them treat everything as rough terrain. This gives them the option to use a number of powers they may have to overcome the rough terrain, such as utilities, jumping, flight, etc. As for the ceiling attacks, I'd lower the damage a bit and make the attacks more frequent for a more intense experience. Have two or more initiatives for the ceiling, something like +10 and +0. And you might have a countermeasure or two also. I'd do something like: Init +10/+0: Make an attack, +12 vs Reflex, 2d6+3 damage Maybe Init -10: +12 vs Fortitude. Make an acrobatics check (easy DC), if you fail you are prone. This one is pretty harsh, so I'd play it by ear, maybe use it only once, as sort of an encounter power. Countermeasures: * Whenever you move 2 or more squares make an acrobatics check as part of the movement (normal DC). On success you take half damage from ceiling attacks until the end of your next turn. * As a minor action, make a perception check (normal DC). On success you grant yourself or an ally you can see +4 to all defenses against ceiling attacks until the end of your next turn. You might also mark one square by a wall as safe from ceiling attacks on the map, and have a hard DC minor action dungeoneering check to identify that square. I like the floor crack mechanics. To explain myself a bit on why I think the ceiling attack chance is too low, you have 4-6 PC's. You want to keep them reminded that the ceiling is coming down on them. Otherwise they may feel pretty safe to stay and kill the Beholder if the ceiling isn't doing anything to them for a few rounds, only to be buried in 10d10 stone before they know what hit them. Don't forget to have the ceiling attack the beholder too, or maybe have him use a telekinetic eye to hold a slab of stone as an umbrella over it, or zap falling debris to dust with a disintegrating eye. Just throwing some ideas at you. Sounds like a fun encounter. Good luck. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Creating an "Out" (My Example)
Top