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Creating an "Out" (My Example)
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<blockquote data-quote="jbear" data-source="post: 5389274" data-attributes="member: 75065"><p>Well, the ground is rumbling so movement should quite resonably be a challenge. I guess the trick is finding the right balance to the challenge. </p><p></p><p>How about if players move more than 4 on their turn they are required to make an Acrobacy check or fall prone. The Difficulty of the check could increase round by round, starting at easy and increasing by +2 every round.</p><p></p><p>+6 vs REF would hit most of my lvl 7 players on a roll of 15 or 16. Except the Dwarven Cleric of course, she'd be getting hit on a roll of 10 if I recall rightly. </p><p></p><p>You could also allow perception checks as a minor action to Increase REF defense vs Debris until the end of their next turn. Dungeoneering would be viable as well.</p><p></p><p>You could include some shielding terrain features where PCs could gain cover from or resistence to falling debris.</p><p></p><p>You could also include some 'Short Cut' terrain features to move more quickly or avoid a acrobatics check in favour of ... lets say an athletics check: A chandelaire springs to mind.</p><p></p><p>Maybe Wizards etc could use Arcana and enter the Portal from a certain distance marked by some magical points marked on the ground.</p><p></p><p>Maybe a Dungeoneering check could be made to discover a weakness in the roof above the beholder and a ranged attack could be used to provoke a collapse of stone down onto its head. This could leave it Stunned for a round, effectively buying the PCs some valuable 'non-beholder' time.</p></blockquote><p></p>
[QUOTE="jbear, post: 5389274, member: 75065"] Well, the ground is rumbling so movement should quite resonably be a challenge. I guess the trick is finding the right balance to the challenge. How about if players move more than 4 on their turn they are required to make an Acrobacy check or fall prone. The Difficulty of the check could increase round by round, starting at easy and increasing by +2 every round. +6 vs REF would hit most of my lvl 7 players on a roll of 15 or 16. Except the Dwarven Cleric of course, she'd be getting hit on a roll of 10 if I recall rightly. You could also allow perception checks as a minor action to Increase REF defense vs Debris until the end of their next turn. Dungeoneering would be viable as well. You could include some shielding terrain features where PCs could gain cover from or resistence to falling debris. You could also include some 'Short Cut' terrain features to move more quickly or avoid a acrobatics check in favour of ... lets say an athletics check: A chandelaire springs to mind. Maybe Wizards etc could use Arcana and enter the Portal from a certain distance marked by some magical points marked on the ground. Maybe a Dungeoneering check could be made to discover a weakness in the roof above the beholder and a ranged attack could be used to provoke a collapse of stone down onto its head. This could leave it Stunned for a round, effectively buying the PCs some valuable 'non-beholder' time. [/QUOTE]
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Creating an "Out" (My Example)
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