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General Tabletop Discussion
*Pathfinder & Starfinder
Creating An Unlimited "Spellcasting" Class
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<blockquote data-quote="Kaodi" data-source="post: 5913651" data-attributes="member: 1231"><p>Here is some of what I am thinking:</p><p></p><p>The Channeler - A wisdom based arcane spellcaster that harnesses raw elemental power to blast their foes with. Probably a medium base attack bonus.</p><p></p><p>The core ability of the channeler is an ability to fire unlimited blasts of elemental energy. They start out being about to do 1d4+Wis damage at short range. At every even level, the number of dice increases by 1. At level 5, 10, 15, and 20, the die increases by 1 size. At level 5, they start out doing d4 in a second element, which increases at 10, 15, 20. At 10th they start out at d4 in a third, at 15th in a fourth, and at 20th level they can do sonic damage.</p><p></p><p>Beyond that, they get ability at even levels (like many classes) that allow them to manipulate their ability in some way. The most basic of these is to make it a direct attack with a reflex save for half damage. Others allow them to change the effect by sacrificing damage dice. Doubling range, for instance, would cost one die, tripling it would cost two, and so on. Making it a line would cost two or three perhaps.</p><p></p><p>I would like to add in some kind of charging mechanic as well, but I am not quite sure how yet. Charging up would grant more dice, but would have a mechanic for it blowing up in your face as well if you tried to draw in too much energy.</p></blockquote><p></p>
[QUOTE="Kaodi, post: 5913651, member: 1231"] Here is some of what I am thinking: The Channeler - A wisdom based arcane spellcaster that harnesses raw elemental power to blast their foes with. Probably a medium base attack bonus. The core ability of the channeler is an ability to fire unlimited blasts of elemental energy. They start out being about to do 1d4+Wis damage at short range. At every even level, the number of dice increases by 1. At level 5, 10, 15, and 20, the die increases by 1 size. At level 5, they start out doing d4 in a second element, which increases at 10, 15, 20. At 10th they start out at d4 in a third, at 15th in a fourth, and at 20th level they can do sonic damage. Beyond that, they get ability at even levels (like many classes) that allow them to manipulate their ability in some way. The most basic of these is to make it a direct attack with a reflex save for half damage. Others allow them to change the effect by sacrificing damage dice. Doubling range, for instance, would cost one die, tripling it would cost two, and so on. Making it a line would cost two or three perhaps. I would like to add in some kind of charging mechanic as well, but I am not quite sure how yet. Charging up would grant more dice, but would have a mechanic for it blowing up in your face as well if you tried to draw in too much energy. [/QUOTE]
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Creating An Unlimited "Spellcasting" Class
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