Creating and controlling undead worth it?

RobotRobotI

First Post
I'm playing a Cleric, and I want her to be a necromancer of sorts. But I'm starting to think that controlling undead just won't be worth the effort.

As a cleric, I'm incapable of creating undead until level 5. At that point, I'm able to start creating skeletons... which are generally going to be 1 HD creatures (assuming they're raised from basic humanoids), so they'll find themselves dead pretty quickly. On the upside, I can have twenty of them; on the downside, who really wants to figure 20 skeletons per round?

Beyond Animate Dead, you have the Create Undead spells... which require a Rebuke to control, as I understand it. (are there any alternatives to this? How do arcane casters control undead created in this manner?)

This means that I could have, at, say, level 11, when I gain access to Create Undead (a sixth level spell), a single 11 HD undead controlled by virtue of Rebuke Undead and something like 44 skeletons or zombies. Now, I could split that 11 HD creature into several less powerful underlings, but I can only issue one command to a Commanded undead per round (as it's a standard action.) I *believe* I can give an order to *all* of the Skeletons from Animate Dead, but I might be misinterpretting this. If so, then 44 skeletons are all pretty much useless.

For some reason, this is just coming across as pretty worthless in my mind. 44 Skeletons sounds cool until you realize that a single fireball from a level 11 caster could destroy most, if not all, of them.

When I created my cleric, I had pictured her with two or three undead enforcers; but as it is, I can't reasonably do this without hurting her effectiveness. Is the limit of the usefulness of undead-raising ability going to be just keeping a single undead (at my HD) with me?

Is there a way to take on an undead Cohort, then, so I don't have to constantly find new things to Create Undead on?

Sorry if this is all a bit mangled, I have trouble putting my thoughts together clearly and coherently when posting. Thanks for your time. :)
 

log in or register to remove this ad

Animals. Animals. Animals.

A creature loses its HD from levels ... but doesn't lose its HD from what it "was".

So if you animate a 10HD Dire Snorker, you've got a big enforcer.

IIRC, we had a necromancer, and we animated a fallen Tyranosaur ... yea ... nasty.

Animals and Beasts are horrible things to fight because they're all about pure HD, with low CR ... the HD give them huge BAB, Saves, HP, etc, along with big damage. Usually, animating them just makes them better.

Find a Dire Lion, kill it, animate it, and ride around in its ribcage.

--fje
 


I get the impression most of the enemies we'll be facing in this game will be humanoid. With that in mind, even if it's just a theoretical, what can you do to get the most out of a Negative-channeling' cleric's undead-raising capabilities?
 

Pick up a copy of Libris Mortis - there's lots of good stuff in there for controlling undead. In particular, the Corpsecrafter line of feats are interesting, and the Summon Undead spells let you play around with undead without paying quite so much for it. They also let you have access to some of the undead with special abilities much sooner than you'd see them with Create Undead.

Also, it wouldn't hurt to go hydra-hunting, if you're looking for the scariest monster you can find to animate. Trolls are pretty good skeletons, too. In my experience, zombies are worthless - the limitation of one standard action a round just limits them too much to be useful.
 

My necromancer/pale master had leadership and undead leadership, the wizard necro replacement feature for the +4 str +2 hp per die on undead, and some of corpsecrafter/some of the bolster undead lines both from Libris Mortis.

My 1-3 HD undead were pretty high in hp, and did ok dmg with a greatsword, and had HUGE initiative ratings. (Skeletons get awesome initiatives)

I used the humanoid undead as fodder, and clogged up the battlefield with them, so I had cover, and so nothing could get into melee against me.

I used Zombies also(double HD) as more fodder, and I had a zombie dragon, and more, later on, but originally, I used a lot of basic AOOs and battlefield management to keep myself safe, and the enemy worried about my minions while I debuffed and held, and webbed, and strength sapped, etc.
 

RobotRobotI said:
This means that I could have, at, say, level 11, when I gain access to Create Undead (a sixth level spell), a single 11 HD undead controlled by virtue of Rebuke Undead and something like 44 skeletons or zombies. Now, I could split that 11 HD creature into several less powerful underlings, but I can only issue one command to a Commanded undead per round (as it's a standard action.) I *believe* I can give an order to *all* of the Skeletons from Animate Dead, but I might be misinterpretting this. If so, then 44 skeletons are all pretty much useless.
Almost. Rebuke doesn't Command anything unless it has half your Cleric level in HD or less. So you could Command two 5 HD critters and one 1 HD critter that way, but not an 11 HD critter.

However, if you run into a Shadow when you reach 6th level (a 3 HD undead), you can do the Infinite Undead Army thing (very dangerous!) through it's Create Spawn ability.

Also works with Wights at 8th (and they are easier to arrange if you have a Wizard buddy with Enervation - cheaper, too), Wraiths at 10th (5 HD critter), and Spectre's at 14th (7 HD critter)
 

Hrm.

This is disheartening! Are there any classes or prestige classes (preferably toned in the direction of a cleric) that get a constant Undead cohort?

My efforts to convince my GM to let me give up armor proficiency (as a cleric) in return for the have-a-skeletal-companion option (from the SRD) for a Specialized Wizard proved ineffective.

Is it even worth trying to have a little army of undead that can't exceed 1/2 of my HD? They seem like they'd tend to die very quickly and prove to be very expensive over the course of a campaign.
 


I did, but an entire army of ethereal undead doesn't appeal to me, and probably wouldn't to my GM, either.

And it'd probably push me far past Neutral when I have to start killing folk solely for the purpose of extending my army.

I'd personally rather stick to material undead. Hm.

(looks like undead leadership from Libris Mortis is exactly what I need, though. At least in the way of a cohort.)
 
Last edited:

Remove ads

Top