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Creating and converting prehistoric creatures - Prehistoric Animals and Dinosaurs
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<blockquote data-quote="xidoraven" data-source="post: 4876957" data-attributes="member: 60187"><p><strong>More Dinoprims - Dragon magazine, v. 318; Pachycephalosaurus to Pteranodon</strong></p><p></p><p><span style="font-size: 18px">Pachycephalosaurus</span></p><p><strong>Large Animal</strong></p><p><strong>Hit Dice</strong>: 7d8+56 (87 hp)</p><p><strong>Initiative</strong>: -1</p><p><strong>Speed</strong>: 40 ft. (8 squares)</p><p><strong>AC</strong>: 18 (-1 size, -1 Dex, +10 natural), touch 8, flat-footed 18</p><p><strong>Base Attack/Grapple</strong>: +5/+16</p><p><strong>Attack</strong>: Head butt +11 melee (1d6+10)</p><p><strong>Full Attack</strong>: Head butt +11 melee (1d6+10)</p><p><strong>Space/Reach</strong>: 10 ft./5 ft.</p><p><strong>Special Attacks</strong>: Powerful charge, stun</p><p><strong>Special Qualities</strong>: Low-light vision, scent</p><p><strong>Saves</strong>: Fort +13, Refl +4, Will +2</p><p><strong>Abilities</strong>: Str 25, Dex 8, Con 26, Int 2, Wis 10, Cha 14</p><p><strong>Skills</strong>: Spot +10</p><p><strong>Feats</strong>: Improved Bull Rush, Improved Overrun, Power Attack</p><p><strong>Environment</strong>: Temperate Hills</p><p><strong>Organization</strong>: Solitary, pair, or pack (4-12)</p><p><strong>Challenge Rating</strong>: 6</p><p><strong>Treasure</strong>: None</p><p><strong>Alignment</strong>: Always neutral</p><p><strong>Advancement</strong>: 8-14 HD (Large), 15-21 HD (Huge)</p><p><strong>Level Adjustment</strong>: -</p><p></p><p><em>This strange-looking bipedal creature has a large, dome-shaped head surrounded by numerous, sharp bony protrusions. Its mouth is small and almost beaklike.</em></p><p></p><p>Although herbivores, pachycephalosauruses are notoriously bad-tempered and often attack without provocation.</p><p></p><p>These strange dinosaurs are often found dwelling in hills or badlands, where they travel in packs led by a dominant male. When two groups meet, the males in each pack invariably challenge each other to contests of dominance. These conflicts, in which two bull dinosaurs repeatedly charge at each other in an attempt to head butt the other into submission, generate thunderous cracking sounds that can be heard for miles.</p><p></p><p>A pachycephalosaurus is usually 15 feet long and usually weighs around 800 pounds.</p><p></p><p><strong><span style="font-size: 12px">Combat</span></strong></p><p>A pachycephalosaurus incited to attack (often by something as minor as merely approaching within charging range) invariably starts combat with a charge. They usually attack once every other round, maneuvering to set up a new charge on the off rounds.</p><p></p><p><strong>Powerful Charge (Ex)</strong>: When a pachycephalosaurus charges, its head butt deals 2d6+20 points of bludgeoning damage.</p><p></p><p><strong>Stun (Ex)</strong>: A creature that is critically hit by a pachycephalosaurus must make a successful DC 20 Fortitude save or be stunned for 1d4 rounds. This save DC is Strength-based.</p><p></p><p></p><p></p><p><span style="font-size: 18px">Parasaurolophus</span></p><p><strong>Huge Animal</strong></p><p><strong>Hit Dice</strong>: 14d8+79 (142 hp)</p><p><strong>Initiative</strong>: +0</p><p><strong>Speed</strong>: 40 ft. (8 squares), swim 20 ft. (4 squares)</p><p><strong>AC</strong>: 14 (-2 size, +6 natural), touch 8, flat-footed 14</p><p><strong>Base Attack/Grapple</strong>: +10/+26</p><p><strong>Attack</strong>: Slam +16 melee (1d8+12)</p><p><strong>Full Attack</strong>: Slam +16 melee (1d8+12)</p><p><strong>Space/Reach</strong>: 15 ft./15 ft.</p><p><strong>Special Attacks</strong>: Trample 1d8+12</p><p><strong>Special Qualities</strong>: Low-light vision, scent</p><p><strong>Saves</strong>: Fort +14, Refl +9, Will +6</p><p><strong>Abilities</strong>: Str 26, Dex 10, Con 20, Int 2, Wis 14, Cha 10</p><p><strong>Skills</strong>: Hide -8*, Listen +14, Spot +11</p><p><strong>Feats</strong>: Alertness, Run, Toughness (3)</p><p><strong>Environment</strong>: Warm marsh</p><p><strong>Organization</strong>: Solitary, pair, or herd (3-12)</p><p><strong>Challenge Rating</strong>: 7</p><p><strong>Treasure</strong>: None</p><p><strong>Alignment</strong>: Always neutral</p><p><strong>Advancement</strong>: 15-28 HD (Huge), 29-42 HD (Gargantuan)</p><p><strong>Level Adjustment</strong>: -</p><p></p><p><em>This large bipedal creature has a flat, almost duckbill-shaped mouth. Its most distinguishing feature is long thin crest that protrudes from the back of its head.</em></p><p></p><p>A parasaurolophus is a relatively gentle creature that prefers to wallow in swamplands. They feed on all forms of vegetation that grow in such areas, using their duckbill-shaped jaws to scoop up mouthfuls of algae and swamp plants. Their crests are complex sounding chambers that allow them to generate shockingly loud and haunting, almost mournful cries that can carry for miles. Their skin is capable of changing through a wide variety of colors and shades. During mating season, these dinosaurs can put on a veritable symphony of sound and color as they try to attract mates.</p><p></p><p>A parasaurolophus is usually about 35 feet long.</p><p></p><p><strong><span style="font-size: 12px">Combat</span></strong></p><p>A parasaurolophus is generally a peaceful creature; when threatened, it prefers to flee instead of fight. When cornered, however, their kicks can pack a powerful punch. For this reason, only the hungriest or most powerful carnivores dare approach a herd of parasaurolophuses.</p><p></p><p><strong>Trample (Ex)</strong>: Reflex half DC 25. The save DC is Strength-based.</p><p></p><p><strong>Skills*</strong>: In natural areas with heavy vegetation (such as marshes and forests), a parasaurolophus gains a +10 competence bonus to Hide checks.</p><p></p><p></p><p></p><p><span style="font-size: 18px">Pteranodon</span></p><p><strong>Medium Animal</strong></p><p><strong>Hit Dice</strong>: 5d8+5 (27 hp)</p><p><strong>Initiative</strong>: +3</p><p><strong>Speed</strong>: 10 ft. (2 squares), fly 90 ft. (18 squares) (good)</p><p><strong>AC</strong>: 15 (+3 Dex, +2 natural), touch 13, flat-footed 12</p><p><strong>Base Attack/Grapple</strong>: +3/+5</p><p><strong>Attack</strong>: Bite +5 melee (1d6+3)</p><p><strong>Full Attack</strong>: Bite +5 melee (1d6+3)</p><p><strong>Space/Reach</strong>: 5 ft./5 ft.</p><p><strong>Special Attacks</strong>: Dive</p><p><strong>Special Qualities</strong>: Low-light vision, scent</p><p><strong>Saves</strong>: Fort +5, Refl +7, Will +5</p><p><strong>Abilities</strong>: Str 14, Dex 17, Con 12, Int 2, Wis 18, Cha 12</p><p><strong>Skills</strong>: Spot +15</p><p><strong>Feats</strong>: Flyby Attack, Skill Focus (Spot)</p><p><strong>Environment</strong>: Warm mountains</p><p><strong>Organization</strong>: Solitary, pair, or rookery (4-10)</p><p><strong>Challenge Rating</strong>: 2</p><p><strong>Treasure</strong>: None</p><p><strong>Alignment</strong>: Always neutral</p><p><strong>Advancement</strong>: 6-10 HD (Medium), 11-15 HD (Large)</p><p><strong>Level Adjustment</strong>: -</p><p></p><p><em>This flying reptile has an enormous wingspan. Its head is quite unusual, consisting of a long thin beak counter-balanced with a similarly shaped crest protruding from the back of its head.</em></p><p></p><p>The pteranodon is a mountain-dwelling flying reptile and so, like the dimetrodon, isn't a true dinosaur.</p><p></p><p>Pteranodons dwell in craggy, mountainous areas, preferable those along coastlines so they can take advantage of the powerful updrafts to aid in flight. Their oddly shaped heads help greatly in airborne maneuverability, and allow them to perform amazing mid-air turns with great grace.</p><p></p><p>A pteranodon's body is only 6 feet long, but their wingspan is often more than 30 feet.</p><p></p><p><strong><span style="font-size: 12px">Combat</span></strong></p><p>A pteranodon soars high above the ground, watching below for likely sources of food it can dive down onto and attack. They prefer to maintain air-superiority in combat.</p><p></p><p><strong>Dive (Ex)</strong>: If a pteranodon makes a charge attack and lowers its altitude by at least 30 feet as part of the charge, it gains a +4 bonus on its attack roll and deals 2d6+6 points of damage with its bite if it hits.</p></blockquote><p></p>
[QUOTE="xidoraven, post: 4876957, member: 60187"] [b]More Dinoprims - Dragon magazine, v. 318; Pachycephalosaurus to Pteranodon[/b] [SIZE=5]Pachycephalosaurus[/SIZE] [B]Large Animal Hit Dice[/B]: 7d8+56 (87 hp) [B]Initiative[/B]: -1 [B]Speed[/B]: 40 ft. (8 squares) [B]AC[/B]: 18 (-1 size, -1 Dex, +10 natural), touch 8, flat-footed 18 [B]Base Attack/Grapple[/B]: +5/+16 [B]Attack[/B]: Head butt +11 melee (1d6+10) [B]Full Attack[/B]: Head butt +11 melee (1d6+10) [B]Space/Reach[/B]: 10 ft./5 ft. [B]Special Attacks[/B]: Powerful charge, stun [B]Special Qualities[/B]: Low-light vision, scent [B]Saves[/B]: Fort +13, Refl +4, Will +2 [B]Abilities[/B]: Str 25, Dex 8, Con 26, Int 2, Wis 10, Cha 14 [B]Skills[/B]: Spot +10 [B]Feats[/B]: Improved Bull Rush, Improved Overrun, Power Attack [B]Environment[/B]: Temperate Hills [B]Organization[/B]: Solitary, pair, or pack (4-12) [B]Challenge Rating[/B]: 6 [B]Treasure[/B]: None [B]Alignment[/B]: Always neutral [B]Advancement[/B]: 8-14 HD (Large), 15-21 HD (Huge) [B]Level Adjustment[/B]: - [I]This strange-looking bipedal creature has a large, dome-shaped head surrounded by numerous, sharp bony protrusions. Its mouth is small and almost beaklike.[/I] Although herbivores, pachycephalosauruses are notoriously bad-tempered and often attack without provocation. These strange dinosaurs are often found dwelling in hills or badlands, where they travel in packs led by a dominant male. When two groups meet, the males in each pack invariably challenge each other to contests of dominance. These conflicts, in which two bull dinosaurs repeatedly charge at each other in an attempt to head butt the other into submission, generate thunderous cracking sounds that can be heard for miles. A pachycephalosaurus is usually 15 feet long and usually weighs around 800 pounds. [B][SIZE=3]Combat[/SIZE][/B] A pachycephalosaurus incited to attack (often by something as minor as merely approaching within charging range) invariably starts combat with a charge. They usually attack once every other round, maneuvering to set up a new charge on the off rounds. [B]Powerful Charge (Ex)[/B]: When a pachycephalosaurus charges, its head butt deals 2d6+20 points of bludgeoning damage. [B]Stun (Ex)[/B]: A creature that is critically hit by a pachycephalosaurus must make a successful DC 20 Fortitude save or be stunned for 1d4 rounds. This save DC is Strength-based. [SIZE=5]Parasaurolophus[/SIZE] [B]Huge Animal Hit Dice[/B]: 14d8+79 (142 hp) [B]Initiative[/B]: +0 [B]Speed[/B]: 40 ft. (8 squares), swim 20 ft. (4 squares) [B]AC[/B]: 14 (-2 size, +6 natural), touch 8, flat-footed 14 [B]Base Attack/Grapple[/B]: +10/+26 [B]Attack[/B]: Slam +16 melee (1d8+12) [B]Full Attack[/B]: Slam +16 melee (1d8+12) [B]Space/Reach[/B]: 15 ft./15 ft. [B]Special Attacks[/B]: Trample 1d8+12 [B]Special Qualities[/B]: Low-light vision, scent [B]Saves[/B]: Fort +14, Refl +9, Will +6 [B]Abilities[/B]: Str 26, Dex 10, Con 20, Int 2, Wis 14, Cha 10 [B]Skills[/B]: Hide -8*, Listen +14, Spot +11 [B]Feats[/B]: Alertness, Run, Toughness (3) [B]Environment[/B]: Warm marsh [B]Organization[/B]: Solitary, pair, or herd (3-12) [B]Challenge Rating[/B]: 7 [B]Treasure[/B]: None [B]Alignment[/B]: Always neutral [B]Advancement[/B]: 15-28 HD (Huge), 29-42 HD (Gargantuan) [B]Level Adjustment[/B]: - [I]This large bipedal creature has a flat, almost duckbill-shaped mouth. Its most distinguishing feature is long thin crest that protrudes from the back of its head.[/I] A parasaurolophus is a relatively gentle creature that prefers to wallow in swamplands. They feed on all forms of vegetation that grow in such areas, using their duckbill-shaped jaws to scoop up mouthfuls of algae and swamp plants. Their crests are complex sounding chambers that allow them to generate shockingly loud and haunting, almost mournful cries that can carry for miles. Their skin is capable of changing through a wide variety of colors and shades. During mating season, these dinosaurs can put on a veritable symphony of sound and color as they try to attract mates. A parasaurolophus is usually about 35 feet long. [B][SIZE=3]Combat[/SIZE][/B] A parasaurolophus is generally a peaceful creature; when threatened, it prefers to flee instead of fight. When cornered, however, their kicks can pack a powerful punch. For this reason, only the hungriest or most powerful carnivores dare approach a herd of parasaurolophuses. [B]Trample (Ex)[/B]: Reflex half DC 25. The save DC is Strength-based. [B]Skills*[/B]: In natural areas with heavy vegetation (such as marshes and forests), a parasaurolophus gains a +10 competence bonus to Hide checks. [SIZE=5]Pteranodon[/SIZE] [B]Medium Animal Hit Dice[/B]: 5d8+5 (27 hp) [B]Initiative[/B]: +3 [B]Speed[/B]: 10 ft. (2 squares), fly 90 ft. (18 squares) (good) [B]AC[/B]: 15 (+3 Dex, +2 natural), touch 13, flat-footed 12 [B]Base Attack/Grapple[/B]: +3/+5 [B]Attack[/B]: Bite +5 melee (1d6+3) [B]Full Attack[/B]: Bite +5 melee (1d6+3) [B]Space/Reach[/B]: 5 ft./5 ft. [B]Special Attacks[/B]: Dive [B]Special Qualities[/B]: Low-light vision, scent [B]Saves[/B]: Fort +5, Refl +7, Will +5 [B]Abilities[/B]: Str 14, Dex 17, Con 12, Int 2, Wis 18, Cha 12 [B]Skills[/B]: Spot +15 [B]Feats[/B]: Flyby Attack, Skill Focus (Spot) [B]Environment[/B]: Warm mountains [B]Organization[/B]: Solitary, pair, or rookery (4-10) [B]Challenge Rating[/B]: 2 [B]Treasure[/B]: None [B]Alignment[/B]: Always neutral [B]Advancement[/B]: 6-10 HD (Medium), 11-15 HD (Large) [B]Level Adjustment[/B]: - [I]This flying reptile has an enormous wingspan. Its head is quite unusual, consisting of a long thin beak counter-balanced with a similarly shaped crest protruding from the back of its head.[/I] The pteranodon is a mountain-dwelling flying reptile and so, like the dimetrodon, isn't a true dinosaur. Pteranodons dwell in craggy, mountainous areas, preferable those along coastlines so they can take advantage of the powerful updrafts to aid in flight. Their oddly shaped heads help greatly in airborne maneuverability, and allow them to perform amazing mid-air turns with great grace. A pteranodon's body is only 6 feet long, but their wingspan is often more than 30 feet. [B][SIZE=3]Combat[/SIZE][/B] A pteranodon soars high above the ground, watching below for likely sources of food it can dive down onto and attack. They prefer to maintain air-superiority in combat. [B]Dive (Ex)[/B]: If a pteranodon makes a charge attack and lowers its altitude by at least 30 feet as part of the charge, it gains a +4 bonus on its attack roll and deals 2d6+6 points of damage with its bite if it hits. [/QUOTE]
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