Hussar
Legend
There's a number of these threads floating around talking about how armies in a fantasy setting should be created. Most tend to focus on either the effects of high level characters or the numbers of mooks that will comprise the army.
IMHO, this ignores one very important aspect of creating an army in a fantasy, and particularly DND setting. Yes, an army will have high level characters and it will have mooks. That's true. But, the group funding the army should have resources beyond that. Any state, whether a nation state, city state or even nomadic tribesmen have two things going for them - resources and time. While an individual leader (usually) can only oversee projects for a few years, a nation can oversee projects that last for decades or even centuries. (Yes, yes, I know, the elves can do this, but, then again, MOST races don't live for centuries. Sit down in the back and let me finish.)
The point of this is, nations, starting from very small beginnings, can amass very large resources simply by accreting them over time. I'm really thinking about breeding programs. Any nation state worthy of the name is going to start into these as soon as they can. It isn't all that terribly expensive to maintain groups of various critters, train them and use them on the battlefield. Their effect would be far greater than their numbers suggest.
Think about it. Flying creatures like griffons or hippogriff or giant owls or eagles make perfect spotters and information gatherers, similar to the use of planes before and even into WWI. Looking through the MM we can see a host of creatures that could be bred for shock troops. Why not keep a family of hill giant slaves well fed and comfortable to use as field artillery when you need the castle wall to come down? Blink Dog troops could be kept on hand to be the ultimate hit and run units. Giant insects would breed easily, be fairly simple to keep and could be unleashed in the midst of enemy formations - dangerous, but possible. Grey Renders make perfect guardian type troops. Imagine the shock a small unit of enemies gets when they try to move through a forest sheltering a couple of these babies. Krenshar, Otyugh, heck, Rust Monsters could all be pretty devastating in even small numbers.
When designing an army for a fantasy realm, I really think this sort of thing has to be taken into account. IMHO, even a town or village would likely be able to keep some of these things on hand for protection. All it takes is a couple of breeding creatures and you get an instant industry of providing beasts and what not for communities around the nation.
Or am I just way off base here?
IMHO, this ignores one very important aspect of creating an army in a fantasy, and particularly DND setting. Yes, an army will have high level characters and it will have mooks. That's true. But, the group funding the army should have resources beyond that. Any state, whether a nation state, city state or even nomadic tribesmen have two things going for them - resources and time. While an individual leader (usually) can only oversee projects for a few years, a nation can oversee projects that last for decades or even centuries. (Yes, yes, I know, the elves can do this, but, then again, MOST races don't live for centuries. Sit down in the back and let me finish.)
The point of this is, nations, starting from very small beginnings, can amass very large resources simply by accreting them over time. I'm really thinking about breeding programs. Any nation state worthy of the name is going to start into these as soon as they can. It isn't all that terribly expensive to maintain groups of various critters, train them and use them on the battlefield. Their effect would be far greater than their numbers suggest.
Think about it. Flying creatures like griffons or hippogriff or giant owls or eagles make perfect spotters and information gatherers, similar to the use of planes before and even into WWI. Looking through the MM we can see a host of creatures that could be bred for shock troops. Why not keep a family of hill giant slaves well fed and comfortable to use as field artillery when you need the castle wall to come down? Blink Dog troops could be kept on hand to be the ultimate hit and run units. Giant insects would breed easily, be fairly simple to keep and could be unleashed in the midst of enemy formations - dangerous, but possible. Grey Renders make perfect guardian type troops. Imagine the shock a small unit of enemies gets when they try to move through a forest sheltering a couple of these babies. Krenshar, Otyugh, heck, Rust Monsters could all be pretty devastating in even small numbers.
When designing an army for a fantasy realm, I really think this sort of thing has to be taken into account. IMHO, even a town or village would likely be able to keep some of these things on hand for protection. All it takes is a couple of breeding creatures and you get an instant industry of providing beasts and what not for communities around the nation.
Or am I just way off base here?