Jeremy
Explorer
The DMG has guidelines for about the amount of value your gear should have at whatever level it is you are creating your PC at. It also recommends that you set a maximum value for any one item of that gear. However, the two different methods it gives to assign this value seem to be entirely arbitrary.
The first method sets a limit on individual items of about 18.518% of the total value. The uneven number leads me to believe the author just picked 5,000 in the first one because it seemed a nice number.
The second method ranges from .03% (a 100 gp minor item) to 297% a +2 weapon which is a minor item.
I had thought I had read on boards or in the DMG or elsewhere that 50% of your total gear value is the amount not to be exceeded by any one of your new character's items. I have not been able to find that anywhere. What would you way is a good number?
We are currently creating 16th level characters to replace fallen or lost PC's and continue accompanying the surviving characters. So how do we make sure that the 16th level characters have 16th level equipment and can handle CRs 18-20 without making them over powerful (which of course is a matter of perspective, seeing as they are 16th level).
50% is what I remember reading, but 30% sounds doable as well. Opinions?
The first method sets a limit on individual items of about 18.518% of the total value. The uneven number leads me to believe the author just picked 5,000 in the first one because it seemed a nice number.
The second method ranges from .03% (a 100 gp minor item) to 297% a +2 weapon which is a minor item.
I had thought I had read on boards or in the DMG or elsewhere that 50% of your total gear value is the amount not to be exceeded by any one of your new character's items. I have not been able to find that anywhere. What would you way is a good number?
We are currently creating 16th level characters to replace fallen or lost PC's and continue accompanying the surviving characters. So how do we make sure that the 16th level characters have 16th level equipment and can handle CRs 18-20 without making them over powerful (which of course is a matter of perspective, seeing as they are 16th level).
50% is what I remember reading, but 30% sounds doable as well. Opinions?