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General Tabletop Discussion
*Dungeons & Dragons
Creating combat encounters: looking for tips
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6882897" data-attributes="member: 6787650"><p>It really depends on your DMing style. I roleplay combats, which means my monsters have goals that may include "staying alive" as a higher priority than "force PCs to expend some healing spells" and sometimes make poor decisions when given only six seconds to react (e.g. it's sometimes possible to get into a situation where you ambush a large group of monsters, and after the surprise round, half of them charge the ambushers while the other half retreat, instead of all doing the same thing). Perhaps partly due to this, I've had no problems whatsoever completely ignoring the CR guidelines and putting whatever monsters I feel like in play.</p><p></p><p>From this thread (<a href="http://www.enworld.org/forum/showthread.php?483553-Dungeon-Difficulty-post-your-dungeon-stats" target="_blank">http://www.enworld.org/forum/showthread.php?483553-Dungeon-Difficulty-post-your-dungeon-stats</a>) here's what I put in a dungeon designed for 3-4 PCs of levels 2-3:</p><p></p><p>3 CR 1/8 Slaad Tadpoles</p><p>1 CR 1/4 Mud Mephit </p><p>1 CR 1/2 Magma Mephit</p><p>1 CR 1/2 Ice Mephit</p><p>1 CR 1/2 Dust Mephit</p><p>1 CR 6 Medusa </p><p>1 CR 3 Basilisk</p><p>1 CR 2 Mimic</p><p>1 CR 10 Stone Golem</p><p></p><p>I am fully confident that the PCs could, if they wanted to, kill every monster in this dungeon. I am equally hopeful that they will choose to do something other than slaughter their way through. My current campaign gives out more XP for treasure-finding than monster-killing, so for example I hope that instead of killing the Medusa they give her a reason to help them uncover more of the treasure. (Note to self: I just realized I don't have any ideas in mind for what the Medusa's goals are, so the PCs might have trouble negotiating successful cooperation out of her. I need to fix that before Wednesday...)</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6882897, member: 6787650"] It really depends on your DMing style. I roleplay combats, which means my monsters have goals that may include "staying alive" as a higher priority than "force PCs to expend some healing spells" and sometimes make poor decisions when given only six seconds to react (e.g. it's sometimes possible to get into a situation where you ambush a large group of monsters, and after the surprise round, half of them charge the ambushers while the other half retreat, instead of all doing the same thing). Perhaps partly due to this, I've had no problems whatsoever completely ignoring the CR guidelines and putting whatever monsters I feel like in play. From this thread ([URL]http://www.enworld.org/forum/showthread.php?483553-Dungeon-Difficulty-post-your-dungeon-stats[/URL]) here's what I put in a dungeon designed for 3-4 PCs of levels 2-3: 3 CR 1/8 Slaad Tadpoles 1 CR 1/4 Mud Mephit 1 CR 1/2 Magma Mephit 1 CR 1/2 Ice Mephit 1 CR 1/2 Dust Mephit 1 CR 6 Medusa 1 CR 3 Basilisk 1 CR 2 Mimic 1 CR 10 Stone Golem I am fully confident that the PCs could, if they wanted to, kill every monster in this dungeon. I am equally hopeful that they will choose to do something other than slaughter their way through. My current campaign gives out more XP for treasure-finding than monster-killing, so for example I hope that instead of killing the Medusa they give her a reason to help them uncover more of the treasure. (Note to self: I just realized I don't have any ideas in mind for what the Medusa's goals are, so the PCs might have trouble negotiating successful cooperation out of her. I need to fix that before Wednesday...) [/QUOTE]
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Creating combat encounters: looking for tips
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