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General Tabletop Discussion
*Dungeons & Dragons
Creating combat encounters: looking for tips
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<blockquote data-quote="Skyscraper" data-source="post: 6883076" data-attributes="member: 48518"><p>Cool stuff here, and thank you for these posts. Relevant info here, although some observations remain a bit general. I.e. I have a lot of experience in DM-ing multiple systems and D&D editions over decades. I am familiar with many concepts that revolve around encounters having variable difficulty depending on environment, specific situations, party compositions, and the like. I understand that the combat encounter guidelines are just that, guidelines.</p><p></p><p>I'm in my 5E beginnings however. I've only DMed 2 sessions, one-shots. Now, we're shortly starting a campaign and I'm looking at the baddies that I'm going to pit against the PCs and wondering if they're not too strong. E.g. they will likely start at level 5 to move towards level 7 by the end; and i'll be opposing slaads, including a death slaad who's the BBEG (CR 10); and a bunch of opponents that have CRs between 5 and 9, and of course weaker ones too. In planning some encounters, I realive that by including a single high CR monster I'm sometimes already busting my "hard" or even "deadly" difficulty XP budget. </p><p></p><p>So my more specific quesiont is: have you designed, for your party in the game that you are DM for, combat encounters where you regularly spent XP budgets in the hard or deadly, or even above deadly, difficulty rating? And what about CRs, do you sometimes, or even often, use monsters that have CRs over the party's level without killing everyone? And finally, have you found that the number of creature multipliers are indeed quite accurate?</p><p></p><p>Some posts answer these questions, some do only partly, so I wanted to clarify what my inquiry is.</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 6883076, member: 48518"] Cool stuff here, and thank you for these posts. Relevant info here, although some observations remain a bit general. I.e. I have a lot of experience in DM-ing multiple systems and D&D editions over decades. I am familiar with many concepts that revolve around encounters having variable difficulty depending on environment, specific situations, party compositions, and the like. I understand that the combat encounter guidelines are just that, guidelines. I'm in my 5E beginnings however. I've only DMed 2 sessions, one-shots. Now, we're shortly starting a campaign and I'm looking at the baddies that I'm going to pit against the PCs and wondering if they're not too strong. E.g. they will likely start at level 5 to move towards level 7 by the end; and i'll be opposing slaads, including a death slaad who's the BBEG (CR 10); and a bunch of opponents that have CRs between 5 and 9, and of course weaker ones too. In planning some encounters, I realive that by including a single high CR monster I'm sometimes already busting my "hard" or even "deadly" difficulty XP budget. So my more specific quesiont is: have you designed, for your party in the game that you are DM for, combat encounters where you regularly spent XP budgets in the hard or deadly, or even above deadly, difficulty rating? And what about CRs, do you sometimes, or even often, use monsters that have CRs over the party's level without killing everyone? And finally, have you found that the number of creature multipliers are indeed quite accurate? Some posts answer these questions, some do only partly, so I wanted to clarify what my inquiry is. [/QUOTE]
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Creating combat encounters: looking for tips
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