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General Tabletop Discussion
*Dungeons & Dragons
Creating combat encounters: looking for tips
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<blockquote data-quote="Azurewraith" data-source="post: 6883524" data-attributes="member: 6798581"><p>Every single encouter I run is either deadly or higher and my PC's consistently knock out atleast 3 of these before resting. Maybe 1 in 10 encounters result in some one going down but a quick spare the dying/healing word and boom all those failed saves are gone and there in positive hp ready to fight(minus what ever injury they revived when going down).</p><p></p><p> I did use an alternative stat Gen method where I rolled a single set of stats and that was the array and I'm allowing feats. To balance this I'm also running linguring injuries upon crit or ko(expanded table I found online)</p><p></p><p>As for higher crs again I do it all the time just use your head and think ok this creature can cast fireball on my 3rd lvl party only one guy is likely to make the save 30+damge in round will wreck the party in most cases. Also eyeball resistance and immunities but you knew that. Don't worry to much about regeneration I put 3 3rdlevel PC's up against a loathsome troll(limbs fall off and fight along side the troll) I believe is cr5 off top of my head. Tough fight yes, memorable yes, did they win yes.</p><p></p><p>At the end of the day I think it all boils down to do you want the PC's to feel like death is allways an option at every corner, or should the PC's be super man in a world without kryptonite? Another question are you and your players ok with a tpk? One of my favorite campaigns of all time came from a tpk the party failed to stop the bbeg who proceeded with his plan for world domination, new PC's were rolled 100years later trying to overthrow the regime.</p></blockquote><p></p>
[QUOTE="Azurewraith, post: 6883524, member: 6798581"] Every single encouter I run is either deadly or higher and my PC's consistently knock out atleast 3 of these before resting. Maybe 1 in 10 encounters result in some one going down but a quick spare the dying/healing word and boom all those failed saves are gone and there in positive hp ready to fight(minus what ever injury they revived when going down). I did use an alternative stat Gen method where I rolled a single set of stats and that was the array and I'm allowing feats. To balance this I'm also running linguring injuries upon crit or ko(expanded table I found online) As for higher crs again I do it all the time just use your head and think ok this creature can cast fireball on my 3rd lvl party only one guy is likely to make the save 30+damge in round will wreck the party in most cases. Also eyeball resistance and immunities but you knew that. Don't worry to much about regeneration I put 3 3rdlevel PC's up against a loathsome troll(limbs fall off and fight along side the troll) I believe is cr5 off top of my head. Tough fight yes, memorable yes, did they win yes. At the end of the day I think it all boils down to do you want the PC's to feel like death is allways an option at every corner, or should the PC's be super man in a world without kryptonite? Another question are you and your players ok with a tpk? One of my favorite campaigns of all time came from a tpk the party failed to stop the bbeg who proceeded with his plan for world domination, new PC's were rolled 100years later trying to overthrow the regime. [/QUOTE]
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