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Creating Constructs/Animating Undead/Summoning Planar Entities
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<blockquote data-quote="Anthony Jackson" data-source="post: 4394407" data-attributes="member: 73145"><p>I would scale costs based on magic item values (probably just 'same as a magic item of the same level', not xp values, because the amount of money PCs have on hand follows the magic item values, not the xp values. This does mean it's generally more cost-effective to create a horde of weenie monsters than one big monster, but that's hardly out of genre, and you eventually hit diminishing returns.</p></blockquote><p></p>
[QUOTE="Anthony Jackson, post: 4394407, member: 73145"] I would scale costs based on magic item values (probably just 'same as a magic item of the same level', not xp values, because the amount of money PCs have on hand follows the magic item values, not the xp values. This does mean it's generally more cost-effective to create a horde of weenie monsters than one big monster, but that's hardly out of genre, and you eventually hit diminishing returns. [/QUOTE]
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