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<blockquote data-quote="aco175" data-source="post: 7964037" data-attributes="member: 27385"><p>You should download the template from DMsGuild to help with formatting and fonts. There is also the other template that looks more like the books which I forget the name and I know someone will fill in. </p><p></p><p>I tend to make modules out of the games my home group plays. I may flesh them out a bit more and post them on DMsGuild for others to get for free if they want. I figure that there are some people that could use the adventures and may not have time or cash to spend on them. I care enough about the hobby to give an adventure away to keep someone playing or get some young people into the game. </p><p></p><p>What to create. If it something you wish to share, then anything is helpful. Maps are good and I see several people making them. Same with new races and classes which are not my cup of tea, but many people like them. </p><p></p><p>You could start with a basic town to start a campaign in. Give several descriptions and a few hints of adventure. Some NPCs to meet and give quests are helpful. Then continue with a starter adventure and keep developing some new ideas around this as long as you feel the urge.</p></blockquote><p></p>
[QUOTE="aco175, post: 7964037, member: 27385"] You should download the template from DMsGuild to help with formatting and fonts. There is also the other template that looks more like the books which I forget the name and I know someone will fill in. I tend to make modules out of the games my home group plays. I may flesh them out a bit more and post them on DMsGuild for others to get for free if they want. I figure that there are some people that could use the adventures and may not have time or cash to spend on them. I care enough about the hobby to give an adventure away to keep someone playing or get some young people into the game. What to create. If it something you wish to share, then anything is helpful. Maps are good and I see several people making them. Same with new races and classes which are not my cup of tea, but many people like them. You could start with a basic town to start a campaign in. Give several descriptions and a few hints of adventure. Some NPCs to meet and give quests are helpful. Then continue with a starter adventure and keep developing some new ideas around this as long as you feel the urge. [/QUOTE]
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