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General Tabletop Discussion
*TTRPGs General
Creating crossover between tabletop RPG and live-action crowds
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<blockquote data-quote="Umbran" data-source="post: 6227351" data-attributes="member: 177"><p>Well, you said it yourself - they are higher prep. Don't expect new folks to invest much in the experience before they know if they'll like it!</p><p></p><p>I'm a veteran live-action player. I will pay an $100 entry fee, and pay for a hotel room and costuming, and drive eight hours to play a weekend-long game. I would *not* have done that sight-unseen for my very first live action game. My first game was running at our local sci-fi con, and a friend of mine said, "Hey, you should come play this, it'll be fun!" They told me about it, I trusted them, and it cost me nothing beyond what I was already going to pay to go to the con. </p><p></p><p>If you want folks to try something new, you have to make it *easy* for them to do so. Pregenerated characters. Simple rules that are quick and easy to pick up. Only short readings about setting required to play. Only basic costume requirements - real-world settings can help with that.</p><p></p><p>Get games that are about things that folks already know about - Cthulhu, Firefly, or other known media. Vampire and werewolf have a lot of preconception-baggage, so don't expect new players to try them. Don't expect them to start with live-combat - as running around swinging a boffer sword will seem like a bit much to a tabletop-only player.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6227351, member: 177"] Well, you said it yourself - they are higher prep. Don't expect new folks to invest much in the experience before they know if they'll like it! I'm a veteran live-action player. I will pay an $100 entry fee, and pay for a hotel room and costuming, and drive eight hours to play a weekend-long game. I would *not* have done that sight-unseen for my very first live action game. My first game was running at our local sci-fi con, and a friend of mine said, "Hey, you should come play this, it'll be fun!" They told me about it, I trusted them, and it cost me nothing beyond what I was already going to pay to go to the con. If you want folks to try something new, you have to make it *easy* for them to do so. Pregenerated characters. Simple rules that are quick and easy to pick up. Only short readings about setting required to play. Only basic costume requirements - real-world settings can help with that. Get games that are about things that folks already know about - Cthulhu, Firefly, or other known media. Vampire and werewolf have a lot of preconception-baggage, so don't expect new players to try them. Don't expect them to start with live-combat - as running around swinging a boffer sword will seem like a bit much to a tabletop-only player. [/QUOTE]
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Creating crossover between tabletop RPG and live-action crowds
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