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Creating Custom Swarms for Upcoming Mass Battle
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<blockquote data-quote="the-golem" data-source="post: 5159357" data-attributes="member: 87242"><p>Just did a quick work-up of the Human Light Cavalry, here is my rough draft proposal, but First, some key points.</p><p></p><p>Single target attacks don't really work for "swarm mobs." The idea is to have the attacks affect the full line directly in front of the mob. I've no clue how to work this out effectively.</p><p></p><p>I wanted some kind of "ride by attack" where the cavalry unit will sweep the battle field, with the desired effect of plowing through/over all enemies on the field. I'm not sure how to effectly resolve this.</p><p><strong></strong></p><p><strong>Human Light Cavalry Squad</strong></p><p> Level 2 Elite Skirmisher</p><p> Huge natural humanoid</p><p> XP 250</p><p> Initiative +8 Senses Perception +6</p><p><strong>HP </strong>61; Bloodied 30</p><p><strong>AC </strong>16; <strong>Fortitude </strong>14; <strong>Reflex </strong>15; <strong>Will </strong>13</p><p>Saving Throws +2</p><p>Speed 8 </p><p>Action Points 1</p><p> <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Lance (standard; at-will) • Weapon</p><p> Reach 2; +7 vs AC; 1d10 + 3 damage, and the target is marked until the end of the human cavalry's next turn</p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Lancer (standard; usable only while mounted; at-will) • Weapon</p><p> +7 vs AC; 1d10 + 3 damage, and the target is knocked prone</p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Champion's Retort (immediate interrupt, when an enemy marked by the human cavalry makes a melee attack against an ally adjacent to it; at-will) • Weapon</p><p> Targets the triggering enemy; +6 vs AC; 1d6 + 3 damage</p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" />Pressing Charge (standard; at-will) </p><p> The Cavalry moves up to 8 squares and makes a Lance attack at any point during that movement. The Cavalry doesn’t provoke opportunity attacks when moving away from the target.</p><p> Hasty Parry (immediate interrupt, when an enemy marked by the human cavalier makes a melee attack against an ally adjacent to it; encounter) </p><p> The triggering enemy’s attack targets the cavalier instead of the ally, and the cavalier gains a +3 bonus to AC against that attack.</p></blockquote><p></p>
[QUOTE="the-golem, post: 5159357, member: 87242"] Just did a quick work-up of the Human Light Cavalry, here is my rough draft proposal, but First, some key points. Single target attacks don't really work for "swarm mobs." The idea is to have the attacks affect the full line directly in front of the mob. I've no clue how to work this out effectively. I wanted some kind of "ride by attack" where the cavalry unit will sweep the battle field, with the desired effect of plowing through/over all enemies on the field. I'm not sure how to effectly resolve this. [B] Human Light Cavalry Squad[/B] Level 2 Elite Skirmisher Huge natural humanoid XP 250 Initiative +8 Senses Perception +6 [B]HP [/B]61; Bloodied 30 [B]AC [/B]16; [B]Fortitude [/B]14; [B]Reflex [/B]15; [B]Will [/B]13 Saving Throws +2 Speed 8 Action Points 1 :bmelee: Lance (standard; at-will) • Weapon Reach 2; +7 vs AC; 1d10 + 3 damage, and the target is marked until the end of the human cavalry's next turn :melee: Lancer (standard; usable only while mounted; at-will) • Weapon +7 vs AC; 1d10 + 3 damage, and the target is knocked prone :melee: Champion's Retort (immediate interrupt, when an enemy marked by the human cavalry makes a melee attack against an ally adjacent to it; at-will) • Weapon Targets the triggering enemy; +6 vs AC; 1d6 + 3 damage :melee:Pressing Charge (standard; at-will) The Cavalry moves up to 8 squares and makes a Lance attack at any point during that movement. The Cavalry doesn’t provoke opportunity attacks when moving away from the target. Hasty Parry (immediate interrupt, when an enemy marked by the human cavalier makes a melee attack against an ally adjacent to it; encounter) The triggering enemy’s attack targets the cavalier instead of the ally, and the cavalier gains a +3 bonus to AC against that attack. [/QUOTE]
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