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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Creating D&D 3.5 Campaign
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<blockquote data-quote="HoboGod" data-source="post: 5298755" data-attributes="member: 90920"><p>Well, what most DMs do is build a series of encounters based on terrain and party level. For example, if you have a party of four 3rd level PCs in an urban environment, have them fight something like this:</p><p>2 human warriors and 3 dogs (ECL 2);</p><p>4 human warriors and 3 dogs (ECL 3);</p><p>3 halfling rogues 1st level (ECL 3);</p><p>1 wood elf druid 2nd level and 6 ravens (ECL 3);</p><p>1 half-elf fighter 3/wizard 1 (ECL 4).</p><p></p><p>Notice that these are very generic. Regardless of the player's choices, these unnamed NPCs can be evil assassins, noble town guards, or mercenaries for either side.</p><p></p><p>Now, how do you get your party to fight these encounters? Well, call it destiny. You don't necessarily have to force them into a job, the assassin's guild might hold a meeting and need this job done, but none of the NPCs you control step forward. The party will step forward to do the job or they certainly better when the assassin leader starts calling his men cowards. After completing the job, the party might be considered heroes and given special command in the guild and have more control over what the guild does.</p></blockquote><p></p>
[QUOTE="HoboGod, post: 5298755, member: 90920"] Well, what most DMs do is build a series of encounters based on terrain and party level. For example, if you have a party of four 3rd level PCs in an urban environment, have them fight something like this: 2 human warriors and 3 dogs (ECL 2); 4 human warriors and 3 dogs (ECL 3); 3 halfling rogues 1st level (ECL 3); 1 wood elf druid 2nd level and 6 ravens (ECL 3); 1 half-elf fighter 3/wizard 1 (ECL 4). Notice that these are very generic. Regardless of the player's choices, these unnamed NPCs can be evil assassins, noble town guards, or mercenaries for either side. Now, how do you get your party to fight these encounters? Well, call it destiny. You don't necessarily have to force them into a job, the assassin's guild might hold a meeting and need this job done, but none of the NPCs you control step forward. The party will step forward to do the job or they certainly better when the assassin leader starts calling his men cowards. After completing the job, the party might be considered heroes and given special command in the guild and have more control over what the guild does. [/QUOTE]
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Creating D&D 3.5 Campaign
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