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Creating ECL creatures using FCTF !!!
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<blockquote data-quote="Forrester" data-source="post: 330279" data-attributes="member: 1279"><p>Wow, with the skill points, the buy comes even closer to 48 Hero </p><p>points. Cool beans. </p><p></p><p>The thing is that the 4CTF templates ARE, in essence, buying all of the powers individually. They're bundled up afterwards to make it easy on players and GMs, but at some level there is an individual buy, with no changes to costs. </p><p></p><p>I think that making ability increases cross-class makes them way too expensive -- six hero points for +2 to an ability is just way too steep. I think it's working out well -- +3 up to the limit, and make it "cross-class" afterwards. An ogre being ECL +6 is probably about right!</p><p></p><p>As far as the Heightened Constitution vs Buying Super Toughness issue is concerned, I don't think it's as big problem, because of the cap on how many points you can spend. </p><p></p><p>A 6th level Hero can only give himself +6 to Con (netting him 18 hp for 9 Hero points). It's certainly possible that he'll want even more hp, if he's going for the Uber-Tank schtick; after all, he's got a lousy d4 hp per level! </p><p></p><p>So he spends another 9 Hero points to net him another 18hp using Super Toughness (+2hp/Hero Point). Not as good as a Con boost (no increase to Fort saves), but he needs all the hp he can get. </p><p></p><p>Now, I will agree that using this system, Super Toughness becomes exceptionally lame by the time he's a 12th or 15th or 20th level Hero. Each 3 points he's put into Heightened Constitution nets him 15hp at 15th level; each 3 points he's put into Super Toughness nets him a lousy 6hp. </p><p></p><p>This ties into the "Toughness is a really lame feat, especially at high levels" problem that people have noticed in 3E.</p><p></p><p>It might be worthwhile to modify it (attn: Ranger & Morrus!) so that Super Toughness scales like Speed does. Increasing Speed moves in 10' increments early on, but the increases get bigger and bigger as more ranks are taken. It might be worthwhile to do something similar (though less drastic) with Super Toughness. </p><p></p><p>2hp/point for the first five points spent.</p><p>3hp/point for the second five points spent. </p><p>4hp/point for the third five points spent. </p><p>5hp/point for the fourth five points spent. </p><p>6hp/point for the fifth five points spent. </p><p></p><p>And so on. By the time someone can put 21 Hero points into Super Toughness, they're 18th level, and every 3 Hero points they put into Con nets them 18hp. Putting 3 Hero Points into Super Toughness at that level also nets them 18hp (but no Fort boost). </p><p></p><p>And they've bought a bunch of Super Toughness that is still netting them only 2hp/point, unless the change noted above is retroactive. Which might not be a bad idea. </p><p></p><p>It looks good to me! What do you think? Maybe in your 2E version, guys? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Forrester, post: 330279, member: 1279"] Wow, with the skill points, the buy comes even closer to 48 Hero points. Cool beans. The thing is that the 4CTF templates ARE, in essence, buying all of the powers individually. They're bundled up afterwards to make it easy on players and GMs, but at some level there is an individual buy, with no changes to costs. I think that making ability increases cross-class makes them way too expensive -- six hero points for +2 to an ability is just way too steep. I think it's working out well -- +3 up to the limit, and make it "cross-class" afterwards. An ogre being ECL +6 is probably about right! As far as the Heightened Constitution vs Buying Super Toughness issue is concerned, I don't think it's as big problem, because of the cap on how many points you can spend. A 6th level Hero can only give himself +6 to Con (netting him 18 hp for 9 Hero points). It's certainly possible that he'll want even more hp, if he's going for the Uber-Tank schtick; after all, he's got a lousy d4 hp per level! So he spends another 9 Hero points to net him another 18hp using Super Toughness (+2hp/Hero Point). Not as good as a Con boost (no increase to Fort saves), but he needs all the hp he can get. Now, I will agree that using this system, Super Toughness becomes exceptionally lame by the time he's a 12th or 15th or 20th level Hero. Each 3 points he's put into Heightened Constitution nets him 15hp at 15th level; each 3 points he's put into Super Toughness nets him a lousy 6hp. This ties into the "Toughness is a really lame feat, especially at high levels" problem that people have noticed in 3E. It might be worthwhile to modify it (attn: Ranger & Morrus!) so that Super Toughness scales like Speed does. Increasing Speed moves in 10' increments early on, but the increases get bigger and bigger as more ranks are taken. It might be worthwhile to do something similar (though less drastic) with Super Toughness. 2hp/point for the first five points spent. 3hp/point for the second five points spent. 4hp/point for the third five points spent. 5hp/point for the fourth five points spent. 6hp/point for the fifth five points spent. And so on. By the time someone can put 21 Hero points into Super Toughness, they're 18th level, and every 3 Hero points they put into Con nets them 18hp. Putting 3 Hero Points into Super Toughness at that level also nets them 18hp (but no Fort boost). And they've bought a bunch of Super Toughness that is still netting them only 2hp/point, unless the change noted above is retroactive. Which might not be a bad idea. It looks good to me! What do you think? Maybe in your 2E version, guys? :D [/QUOTE]
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