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Creating encounters for characters?
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<blockquote data-quote="GnomeWorks" data-source="post: 553525" data-attributes="member: 162"><p>First off, let me thank you for agreeing with me.</p><p></p><p>Now, on to the point... this is not true. The makeup of the party should usually not be considered. If it is, then it should probably be from an intelligent villain's point of view and working to focus on the weaknesses of the party.</p><p></p><p>And if you don't consider the party, you aren't forcing them to go to the iconic party setup. Let's take a party without a rogue, and they have encountered a steel, well-locked door. They have a few choices - the fighter can bash it down, the wizard can try to melt the door (or freeze it to make it more brittle for the fighter to bash down... etc), or they can find another way.</p><p></p><p>Let's face it - a party that contains one of each of the iconic classes will do better in a wider variety of encounters than a party that is a little more focused in one area (another mage instead of a thief, another fighter instead of a cleric, etc). That's fact, and that's how the world works. However, if you throw an encounter at a more-specialized party that is within that party's specialization, then the encounter is going to be easier than usual.</p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 553525, member: 162"] First off, let me thank you for agreeing with me. Now, on to the point... this is not true. The makeup of the party should usually not be considered. If it is, then it should probably be from an intelligent villain's point of view and working to focus on the weaknesses of the party. And if you don't consider the party, you aren't forcing them to go to the iconic party setup. Let's take a party without a rogue, and they have encountered a steel, well-locked door. They have a few choices - the fighter can bash it down, the wizard can try to melt the door (or freeze it to make it more brittle for the fighter to bash down... etc), or they can find another way. Let's face it - a party that contains one of each of the iconic classes will do better in a wider variety of encounters than a party that is a little more focused in one area (another mage instead of a thief, another fighter instead of a cleric, etc). That's fact, and that's how the world works. However, if you throw an encounter at a more-specialized party that is within that party's specialization, then the encounter is going to be easier than usual. [/QUOTE]
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