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General Tabletop Discussion
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Creating encounters for characters?
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<blockquote data-quote="Bendris Noulg" data-source="post: 553559" data-attributes="member: 6398"><p>Tailoring encounters to fit the party doesn't mean changing the world, unless you design entire regions that are lethal to low-level PCs. Tailoring encounters is simply a matter of ensuring that whatever the PCs encounter they can handle. For instance, if a low-level party goes into the Necropolis looking for the Lich Lord's Lair, they most certainly should not find it. This would kill them in a heartbeat. However, going into the Necropolis, they will encounter the skeletons and zombies that the Lich Lord regularly stocks the area with to defend his home. If the PCs are 8th-10th Level, so much the better, cause now they can encounter ghouls, lesser fiends, beafed-up skeletons and zombies, <em>but</em> still don't find the Lich Lord.</p><p></p><p>By the same token, if the PCs don't have a Rogue, than this should be considered when designing an adventure (no insta-kill traps with Search DCs above 20). Same with any class. I've been DMing for over 10 years now, and I've <em>never</em> had a party of the usual suspects (i.e., 4 PCs, one of each "type"). Parties I have DM'd, however, include:</p><ul> <li data-xf-list-type="ul">2 wizards</li> <li data-xf-list-type="ul">2 rogues and a fighter</li> <li data-xf-list-type="ul">A bard and a necromancer</li> <li data-xf-list-type="ul">Six fighters and a psion.</li> </ul><p>None of these games would have been successful if I enforced a false need for a cleric (note: none of the above have one!), or required the wizards to face a challenge only sheer might would solve, etc. Just a matter at looking at each PC's ability and the skill of the player and developing balanced encounters for them.</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 553559, member: 6398"] Tailoring encounters to fit the party doesn't mean changing the world, unless you design entire regions that are lethal to low-level PCs. Tailoring encounters is simply a matter of ensuring that whatever the PCs encounter they can handle. For instance, if a low-level party goes into the Necropolis looking for the Lich Lord's Lair, they most certainly should not find it. This would kill them in a heartbeat. However, going into the Necropolis, they will encounter the skeletons and zombies that the Lich Lord regularly stocks the area with to defend his home. If the PCs are 8th-10th Level, so much the better, cause now they can encounter ghouls, lesser fiends, beafed-up skeletons and zombies, [i]but[/i] still don't find the Lich Lord. By the same token, if the PCs don't have a Rogue, than this should be considered when designing an adventure (no insta-kill traps with Search DCs above 20). Same with any class. I've been DMing for over 10 years now, and I've [i]never[/i] had a party of the usual suspects (i.e., 4 PCs, one of each "type"). Parties I have DM'd, however, include: [list][*]2 wizards [*]2 rogues and a fighter [*]A bard and a necromancer [*]Six fighters and a psion.[/list] None of these games would have been successful if I enforced a false need for a cleric (note: none of the above have one!), or required the wizards to face a challenge only sheer might would solve, etc. Just a matter at looking at each PC's ability and the skill of the player and developing balanced encounters for them. [/QUOTE]
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