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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Creating Epic Level Magic Items seems kinda pricey
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<blockquote data-quote="ruleslawyer" data-source="post: 1335724" data-attributes="member: 1757"><p>Err, maybe. The thing is that epic-level PCs are likely to favor item creation for two reasons:</p><p></p><p>1) As you suggest, picking up the feats (especially CWI) is quite favored at low levels, meaning that epic-level PCs, what with the cash they have, will cheerfully prefer filling each and every available slot with custom items of <em>death ward</em>, <em>mind blank</em>, and <em>anti-magic field</em>, to name a few (all epic-level winners). IOW, the ability to make your own non-epic items really shines at epic level.</p><p></p><p>2) Buying epic-level items isn't going to be, and shouldn't be, very easy given a reasonable economic paradigm, unless you're running an "everyone's epic" kind of campaign. The core economic system assumes that only a planar metropolis will carry anything in the way of the kinds of items that epic-level PCs will want; even then, selection is unlikely to be very high. It may well be easier for epic-level PCs to make their own items.</p><p>Well, yeah. I prefer the AU approach (split items according to use mechanism rather than "type").</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 1335724, member: 1757"] Err, maybe. The thing is that epic-level PCs are likely to favor item creation for two reasons: 1) As you suggest, picking up the feats (especially CWI) is quite favored at low levels, meaning that epic-level PCs, what with the cash they have, will cheerfully prefer filling each and every available slot with custom items of [i]death ward[/i], [i]mind blank[/i], and [i]anti-magic field[/i], to name a few (all epic-level winners). IOW, the ability to make your own non-epic items really shines at epic level. 2) Buying epic-level items isn't going to be, and shouldn't be, very easy given a reasonable economic paradigm, unless you're running an "everyone's epic" kind of campaign. The core economic system assumes that only a planar metropolis will carry anything in the way of the kinds of items that epic-level PCs will want; even then, selection is unlikely to be very high. It may well be easier for epic-level PCs to make their own items. Well, yeah. I prefer the AU approach (split items according to use mechanism rather than "type"). [/QUOTE]
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Community
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Creating Epic Level Magic Items seems kinda pricey
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