Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Creating game mechanics for charimsa.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stalker0" data-source="post: 862500" data-attributes="member: 5889"><p>I am in the camp that charisma doesn't have the game mechanics support of the other stats. While charisma can be made useful, especially to certain classes, there isn't a lot of game reason to use it for the most part. So I would like any house rules people use for charisma.</p><p></p><p>Just as a side note, I think charisma is the biggest misnomer. It really isn't just persuasive or physical attractiveness, its everything from force of personality and confidence to luck (paladin). And with that, here are a few ideas I have.</p><p></p><p></p><p>1) +- 5% to the price of items sold per point of charisma.</p><p></p><p>2) Allow cha instead of wis to be used for saving throws against fear.</p><p></p><p>3) Charisma as fear. Give a DC or percentage chance of a creature running from your threatening prescence if its hit dice are X lower than yours. Ex. A 8th level fighter with +2 to charisma shouts threateningly at orcs that surrond him. There's a 10% chance per orc that they will run from fear of his power.</p><p></p><p>4) Charimsa as luck. Allow your cha mod to be added to any roll X number of times per day. (as the expression goes, fortune favors the bold). Or you could instead say add +2 morale bonus to any roll your cha mod number of times per day.</p><p></p><p>On the negative side, the dm can subtract 2 to any roll a number of times per day equal to your negative charisma mod.</p><p></p><p>Or another version of this. Whenever a player was within 2 of making a roll and failed, roll a cha check (DC X). Success means the player made the check, failure means he didn't.</p><p></p><p>Class specific charimsa changes:</p><p>1) Barbarians can rage for a number of rounds equal to 3+ con mod + half cha mod. (negative mods apply).</p><p>2) Druids, rangers: Gain extra hd of animal companions equal to their cha mod (or subtract, or half the mod, etc).</p><p></p><p></p><p>Feel free to add your ideas, and any house rules you've thought of (espeically if you've playtested them in your game).</p></blockquote><p></p>
[QUOTE="Stalker0, post: 862500, member: 5889"] I am in the camp that charisma doesn't have the game mechanics support of the other stats. While charisma can be made useful, especially to certain classes, there isn't a lot of game reason to use it for the most part. So I would like any house rules people use for charisma. Just as a side note, I think charisma is the biggest misnomer. It really isn't just persuasive or physical attractiveness, its everything from force of personality and confidence to luck (paladin). And with that, here are a few ideas I have. 1) +- 5% to the price of items sold per point of charisma. 2) Allow cha instead of wis to be used for saving throws against fear. 3) Charisma as fear. Give a DC or percentage chance of a creature running from your threatening prescence if its hit dice are X lower than yours. Ex. A 8th level fighter with +2 to charisma shouts threateningly at orcs that surrond him. There's a 10% chance per orc that they will run from fear of his power. 4) Charimsa as luck. Allow your cha mod to be added to any roll X number of times per day. (as the expression goes, fortune favors the bold). Or you could instead say add +2 morale bonus to any roll your cha mod number of times per day. On the negative side, the dm can subtract 2 to any roll a number of times per day equal to your negative charisma mod. Or another version of this. Whenever a player was within 2 of making a roll and failed, roll a cha check (DC X). Success means the player made the check, failure means he didn't. Class specific charimsa changes: 1) Barbarians can rage for a number of rounds equal to 3+ con mod + half cha mod. (negative mods apply). 2) Druids, rangers: Gain extra hd of animal companions equal to their cha mod (or subtract, or half the mod, etc). Feel free to add your ideas, and any house rules you've thought of (espeically if you've playtested them in your game). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Creating game mechanics for charimsa.
Top