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General Tabletop Discussion
*Dungeons & Dragons
Creating good session stopping points
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<blockquote data-quote="Astrosicebear" data-source="post: 6511211" data-attributes="member: 67017"><p>I usually never like to stop when the party rests. It cuts out on a down note, I like to keep the tension high at the end.</p><p></p><p>I have cut sessions short if I think its a great stopping point, usually using any spare time to jsut BS or chat about the game.</p><p></p><p>I like to stop right after I introduce an encounter, or an NPC comes at them with a bombshell. Cutting before initiative in an encounter gives them a chance to think about it, and anticipate it all week. Same with an NPC, they know what the NPC said, but they get to think of good questions to ask.</p><p></p><p>If the session is relegated to check this door, next, next, next, etc... I like to throw a complete curve ball to end the night. Maybe after a long adventuring day they rest in camp, but that night each has strange, portentous dreams, they all awake at the same time... fade to black. My favorite here is to show the players a shared dream of one of them dying in a random way... its amazing how self-fulfilling that player makes it.</p></blockquote><p></p>
[QUOTE="Astrosicebear, post: 6511211, member: 67017"] I usually never like to stop when the party rests. It cuts out on a down note, I like to keep the tension high at the end. I have cut sessions short if I think its a great stopping point, usually using any spare time to jsut BS or chat about the game. I like to stop right after I introduce an encounter, or an NPC comes at them with a bombshell. Cutting before initiative in an encounter gives them a chance to think about it, and anticipate it all week. Same with an NPC, they know what the NPC said, but they get to think of good questions to ask. If the session is relegated to check this door, next, next, next, etc... I like to throw a complete curve ball to end the night. Maybe after a long adventuring day they rest in camp, but that night each has strange, portentous dreams, they all awake at the same time... fade to black. My favorite here is to show the players a shared dream of one of them dying in a random way... its amazing how self-fulfilling that player makes it. [/QUOTE]
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Creating good session stopping points
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