Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Creating good session stopping points
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shiroiken" data-source="post: 6511744" data-attributes="member: 6775477"><p>I'm also running a classic adventure campaign (currently Temple of Elemental Evil), so I understand. We officially play from Noon to 3 (on Roll20 using Skype), but seldom do sessions end before 4 (and usually come closer to 5). I have a good understanding of the area they're in, and try to end things before they start up something complicated or when they're at a decision point (for example, they just found the Orb of Golden Death, and need to decide what to do with it). Since the end of the session is flexible, this allows me the ability to end the session at the best time.</p><p></p><p>I would suggest you adopt this and inform your group that the last hour is flex time (or the last half hour if you can go over your normal limit). If you find any spot that would be a good ending point, you jump on it. If you like cliffhangers, get them to the start of a scene. Better yet, drop some clues or hints at something just ahead (hearing the pipe organ from the Chapel area, a wandering encounter with one of the Amber family members, etc.), which will get them thinking about the future without the urgency to deal with it immediately (combat tends to do this, which is why I never end a session with the start of one).</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 6511744, member: 6775477"] I'm also running a classic adventure campaign (currently Temple of Elemental Evil), so I understand. We officially play from Noon to 3 (on Roll20 using Skype), but seldom do sessions end before 4 (and usually come closer to 5). I have a good understanding of the area they're in, and try to end things before they start up something complicated or when they're at a decision point (for example, they just found the Orb of Golden Death, and need to decide what to do with it). Since the end of the session is flexible, this allows me the ability to end the session at the best time. I would suggest you adopt this and inform your group that the last hour is flex time (or the last half hour if you can go over your normal limit). If you find any spot that would be a good ending point, you jump on it. If you like cliffhangers, get them to the start of a scene. Better yet, drop some clues or hints at something just ahead (hearing the pipe organ from the Chapel area, a wandering encounter with one of the Amber family members, etc.), which will get them thinking about the future without the urgency to deal with it immediately (combat tends to do this, which is why I never end a session with the start of one). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Creating good session stopping points
Top