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Creating good stealth rules for 2024 5e
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<blockquote data-quote="Stalker0" data-source="post: 9590758" data-attributes="member: 5889"><p>After the 10th 100+ post thread about stealth, its clear that the stealth rules are not....ideal. You can argue if they are completely bonkers broken or just "useable with some common sense interpretations" but its clear that a rewrite wouldn't hurt. while other have argued its impossible to make a good set of stealth rules I disagree, and will use this thread as an attempt to write a clear set of stealth rules that cover the majority of common scenarios that players find themselves.</p><p></p><p>My main goal is the following:</p><ul> <li data-xf-list-type="ul">Integrate passive perception more clearly into the rules.</li> <li data-xf-list-type="ul">Remove the unintended cases like "I can walk in an open room and be completely hidden"</li> <li data-xf-list-type="ul">Clean up the interaction between true invisibility and stealth's invisibility.</li> <li data-xf-list-type="ul">Enhance the clarification of how things like attack break stealth (and whether you get the benefit of stealth for that attack).</li> <li data-xf-list-type="ul">While more rules written here is fine, we still remain with the spirit of 5e rules, aka we aren't going to write a 5 page textpage on stealth. The goal is still to keep stealth within a reasonable ruleset, as its easy to write a 10 page treatise on every possible situation for stealth and create a condition for it....but thats against the principals of 5e and not a true solution to the problem.</li> </ul><p></p><p>So I'll start with my first draft below, and then people are welcome to critique and or suggest edits to get us to a good set of rules.</p><p></p><p></p><p><strong>Hiding and Stealth</strong></p><p>As an action, make a Dexterity (Stealth) check against all creatures you have heavy concealment, 3/4 cover, and/or total cover against. The DC = 15 or the creature's passive perception score, whichever is higher. On a success, you gain the <em>Hidden </em>condition against that creature. If a creature was not aware of you when you became <em>Hidden</em>, you gain the <em>Stealth </em>condition against that creature.</p><p></p><p><strong>Hidden Condition</strong></p><ul> <li data-xf-list-type="ul">This condition applies against specific creatures. It is possible to have this condition against one creature but not another.</li> <li data-xf-list-type="ul">Have advantage on attack rolls.</li> <li data-xf-list-type="ul">Creatures have disadvantage on attacks against you.</li> <li data-xf-list-type="ul">Effects and spells that require sight cannot be used against you.</li> <li data-xf-list-type="ul">Creatures cannot track your movement and must guess what square you are in to attack you, unless they are alerted to your location through other means.</li> </ul><p><strong>Stealth Condition</strong></p><ul> <li data-xf-list-type="ul">This condition applies against specific creatures. It is possible to have this condition against one creature but not another.</li> <li data-xf-list-type="ul">You gain all the effects of the <em>Hidden </em>condition.</li> <li data-xf-list-type="ul">A creature is completely unaware of your presence. They cannot attempt to find, attack, or use effects that directly target you.</li> <li data-xf-list-type="ul">Gain advantage on Initiative rolls if you have stealth against all enemies rolling initiative.</li> <li data-xf-list-type="ul">Creatures cannot use reactions against your effects.</li> <li data-xf-list-type="ul">If a creature is alerted to your presence through other means, you lose Stealth and gain <em>Hidden </em>instead<em>.</em></li> <li data-xf-list-type="ul">Any effect that removes the <em>Hidden</em> condition also removes Stealth.</li> </ul><p><strong>Maintaining Hiding or Stealth</strong></p><p>You can maintain the <em>Hidden </em>condition against a creature until immediately after one of the following conditions:</p><ul> <li data-xf-list-type="ul">You are in a creature's line of sight and no longer have concealment or cover.*</li> <li data-xf-list-type="ul">You make a sound louder than a whisper or cast a spell with a verbal component within hearing range of the creature.*</li> <li data-xf-list-type="ul">You make an attack roll.</li> <li data-xf-list-type="ul">A creature spends an action to search for you and succeeds on a Wisdom (Perception) check, DC = to your Dexterity (Stealth) check.</li> </ul><p>*If movement caused you to lose the Hidden condition, you may still get advantage on one attack made before the end of your turn.</p><p></p><p><strong>Distraction and Concealment</strong></p><p>For purposes of Hiding and Stealth, a DM may rule that you have total concealment against a creature that is distracted by other means.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9590758, member: 5889"] After the 10th 100+ post thread about stealth, its clear that the stealth rules are not....ideal. You can argue if they are completely bonkers broken or just "useable with some common sense interpretations" but its clear that a rewrite wouldn't hurt. while other have argued its impossible to make a good set of stealth rules I disagree, and will use this thread as an attempt to write a clear set of stealth rules that cover the majority of common scenarios that players find themselves. My main goal is the following: [LIST] [*]Integrate passive perception more clearly into the rules. [*]Remove the unintended cases like "I can walk in an open room and be completely hidden" [*]Clean up the interaction between true invisibility and stealth's invisibility. [*]Enhance the clarification of how things like attack break stealth (and whether you get the benefit of stealth for that attack). [*]While more rules written here is fine, we still remain with the spirit of 5e rules, aka we aren't going to write a 5 page textpage on stealth. The goal is still to keep stealth within a reasonable ruleset, as its easy to write a 10 page treatise on every possible situation for stealth and create a condition for it....but thats against the principals of 5e and not a true solution to the problem. [/LIST] So I'll start with my first draft below, and then people are welcome to critique and or suggest edits to get us to a good set of rules. [B]Hiding and Stealth[/B] As an action, make a Dexterity (Stealth) check against all creatures you have heavy concealment, 3/4 cover, and/or total cover against. The DC = 15 or the creature's passive perception score, whichever is higher. On a success, you gain the [I]Hidden [/I]condition against that creature. If a creature was not aware of you when you became [I]Hidden[/I], you gain the [I]Stealth [/I]condition against that creature. [B]Hidden Condition[/B] [LIST] [*]This condition applies against specific creatures. It is possible to have this condition against one creature but not another. [*]Have advantage on attack rolls. [*]Creatures have disadvantage on attacks against you. [*]Effects and spells that require sight cannot be used against you. [*]Creatures cannot track your movement and must guess what square you are in to attack you, unless they are alerted to your location through other means. [/LIST] [B]Stealth Condition[/B] [LIST] [*]This condition applies against specific creatures. It is possible to have this condition against one creature but not another. [*]You gain all the effects of the [I]Hidden [/I]condition. [*]A creature is completely unaware of your presence. They cannot attempt to find, attack, or use effects that directly target you. [*]Gain advantage on Initiative rolls if you have stealth against all enemies rolling initiative. [*]Creatures cannot use reactions against your effects. [*]If a creature is alerted to your presence through other means, you lose Stealth and gain [I]Hidden [/I]instead[I].[/I] [*]Any effect that removes the [I]Hidden[/I] condition also removes Stealth. [/LIST] [B]Maintaining Hiding or Stealth[/B] You can maintain the [I]Hidden [/I]condition against a creature until immediately after one of the following conditions: [LIST] [*]You are in a creature's line of sight and no longer have concealment or cover.* [*]You make a sound louder than a whisper or cast a spell with a verbal component within hearing range of the creature.* [*]You make an attack roll. [*]A creature spends an action to search for you and succeeds on a Wisdom (Perception) check, DC = to your Dexterity (Stealth) check. [/LIST] *If movement caused you to lose the Hidden condition, you may still get advantage on one attack made before the end of your turn. [B]Distraction and Concealment[/B] For purposes of Hiding and Stealth, a DM may rule that you have total concealment against a creature that is distracted by other means. [/QUOTE]
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