Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Creating good stealth rules for 2024 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormonu" data-source="post: 9590973" data-attributes="member: 52734"><p>I'm going to approach from the opposite end, with what I want to be able to accomplish while stealthed, or how I feel things should interact.</p><p></p><p>- You need cover, dim light/darkness or a distraction to attempt to Stealth and roll the Stealth check when you <em>start</em> being Stealthy. A reroll may be needed at certain intervals, especially if conditions change (such as stepping out of dim light into full light with no cover). High level characters (such as the Ranger's Hide in Plain Sight) may reduce/negate the need for cover.</p><p></p><p>- You move at half normal rate, unless you have a special ability that lets you move at full speed while Stealthing (Ranger and Rogue [using Canny Action] come to mind, possibly Monk [w/ Step of the Wind])</p><p></p><p>- You can sneak up on a guard to bushwhack them; the stealth isn't broken until after the attack is made, so you can come out from behind a crate, move up and don't lose the advantage on your attack until after you roll to hit the guard/opponent - as long as you can do it all in the same turn.</p><p></p><p>- You can sneak past a guard as long as you are moving from cover to cover; possibly at disadvantage if you have to expose yourself (such as full light and/or no cover along the path)</p><p></p><p>- If someone wants to attack you, their either attack "blind" or have to somehow have an idea of your position/presence. You can still try to hit a hidden individual by wildly blasting/swinging/shooting, but your attack has target the <space> where you are. Even if the attacker targets the right spot, they have disadvantage to hit.</p><p></p><p>- Attacking or casting a verbal/somatic spell breaks Stealth, but you can attempt to Stealth again if you have an ability that allows you to do so and the appropriate cover/distraction to start Stealthing.</p><p></p><p>- Enemies use their Passive Perception to detect you, unless they are actively looking and make a Wisdom (Perception) skill check against your Stealth total.</p><p></p><p>Also, notably</p><p>- Invisibility is Stealth+; attempts to see you automatically fails, but you can be detected by sound or possibly from signs of passage (footprints in flour, passing through cobwebs, etc.)</p><p></p><p>- Blindness and Deafness should have a negative effect on attempting to detect someone Stealthing. With both conditions, everyone is Stealthed to you.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9590973, member: 52734"] I'm going to approach from the opposite end, with what I want to be able to accomplish while stealthed, or how I feel things should interact. - You need cover, dim light/darkness or a distraction to attempt to Stealth and roll the Stealth check when you [I]start[/I] being Stealthy. A reroll may be needed at certain intervals, especially if conditions change (such as stepping out of dim light into full light with no cover). High level characters (such as the Ranger's Hide in Plain Sight) may reduce/negate the need for cover. - You move at half normal rate, unless you have a special ability that lets you move at full speed while Stealthing (Ranger and Rogue [using Canny Action] come to mind, possibly Monk [w/ Step of the Wind]) - You can sneak up on a guard to bushwhack them; the stealth isn't broken until after the attack is made, so you can come out from behind a crate, move up and don't lose the advantage on your attack until after you roll to hit the guard/opponent - as long as you can do it all in the same turn. - You can sneak past a guard as long as you are moving from cover to cover; possibly at disadvantage if you have to expose yourself (such as full light and/or no cover along the path) - If someone wants to attack you, their either attack "blind" or have to somehow have an idea of your position/presence. You can still try to hit a hidden individual by wildly blasting/swinging/shooting, but your attack has target the <space> where you are. Even if the attacker targets the right spot, they have disadvantage to hit. - Attacking or casting a verbal/somatic spell breaks Stealth, but you can attempt to Stealth again if you have an ability that allows you to do so and the appropriate cover/distraction to start Stealthing. - Enemies use their Passive Perception to detect you, unless they are actively looking and make a Wisdom (Perception) skill check against your Stealth total. Also, notably - Invisibility is Stealth+; attempts to see you automatically fails, but you can be detected by sound or possibly from signs of passage (footprints in flour, passing through cobwebs, etc.) - Blindness and Deafness should have a negative effect on attempting to detect someone Stealthing. With both conditions, everyone is Stealthed to you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Creating good stealth rules for 2024 5e
Top