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Creating Intelligent Items
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<blockquote data-quote="brehobit" data-source="post: 2622459" data-attributes="member: 12032"><p><strong>Some ideas</strong></p><p></p><p>30K, Dwarven Cleric, not overlapping with a druid too much....</p><p></p><p>Wis 17, Chr 17, Int 10 (I know high Chr for a dwarf, but she was a cleric. Makes more sense than the int...). Speach, 120' dark vision, hearing. 9,000GP</p><p></p><p>Bless 3/day 1,000GP</p><p>Cure moderate Wounds 3/day 6,500</p><p>deathwatch (cont). 2,700</p><p></p><p>Status at will (11,000) or Magic circle against (Evil, Chaos, or maybe CE only depending on how you read it. (16,000)</p><p></p><p>If you take that Status option you are looking at 30,200GP. If you take the circle you are at 35,200. </p><p></p><p>Things to think about and talk over with the DM.</p><p>* Do you or the item or both get the deathwatch and status abilities? (I'd say the item).</p><p>* How does the status work? Can the item keep throwing new ones at will forever, or does a new casting negate the old one? (As a DM, I'd probably agree on letting the item keep 3 or 4 folks under status). By RAW I'd say it could status 1 person per round (see below)</p><p>* What caster level are these abilities at. My reading is that they are at the minimum caster level. </p><p>* What does "opposed alignment" mean for the magic circle? I'd say you pick either chaotic or evil and stick with it, but RAW it may mean CE only.</p><p></p><p>Why: </p><p>Cure moderate as a free action (for you) is really handy in a fight.</p><p>Bless as a free action is great if you don't have a bard around.</p><p>Deathwatch is wonderful. It does the detect undead thing as well as keeping track of lots of other stuff.</p><p>120' darkvision is really nice to have in the party.</p><p>Status iffy for the cost, but it can be great if you ever tend to split the party.</p><p>Magic circle is huge. Really huge if you are fighting lots of evil opponents. And if a baddy drops it, it can come up next round.</p><p></p><p>+====================================================+</p><p>Other things things to think about:</p><p>* Knowledge religion may be appropriate. Also useful if you lack anyone with the skill.</p><p>Haste on owner might be nice if you tend to get in HtH at lot. (some druids do, others don't)</p><p>lesser globe is really nice, but doesn't make sense for your cleric-in-a-bead.</p><p></p><p>* Try to see if you and the DM can work something out with the item _being_ an NPC cleric. </p><p>Some options I'd suggest is that he make you take the leadership feat and the item be considered your follower. I'd give a +2 or +3 adjustment for "item". Maybe even higher. But a cleric-in-a-bead would be really very very very helpful, even if the item is only 3rd or 4th level.</p><p></p><p>* For a lesser or greater power, having the bead be able to turn undead might be something to talk to the DM about.</p></blockquote><p></p>
[QUOTE="brehobit, post: 2622459, member: 12032"] [b]Some ideas[/b] 30K, Dwarven Cleric, not overlapping with a druid too much.... Wis 17, Chr 17, Int 10 (I know high Chr for a dwarf, but she was a cleric. Makes more sense than the int...). Speach, 120' dark vision, hearing. 9,000GP Bless 3/day 1,000GP Cure moderate Wounds 3/day 6,500 deathwatch (cont). 2,700 Status at will (11,000) or Magic circle against (Evil, Chaos, or maybe CE only depending on how you read it. (16,000) If you take that Status option you are looking at 30,200GP. If you take the circle you are at 35,200. Things to think about and talk over with the DM. * Do you or the item or both get the deathwatch and status abilities? (I'd say the item). * How does the status work? Can the item keep throwing new ones at will forever, or does a new casting negate the old one? (As a DM, I'd probably agree on letting the item keep 3 or 4 folks under status). By RAW I'd say it could status 1 person per round (see below) * What caster level are these abilities at. My reading is that they are at the minimum caster level. * What does "opposed alignment" mean for the magic circle? I'd say you pick either chaotic or evil and stick with it, but RAW it may mean CE only. Why: Cure moderate as a free action (for you) is really handy in a fight. Bless as a free action is great if you don't have a bard around. Deathwatch is wonderful. It does the detect undead thing as well as keeping track of lots of other stuff. 120' darkvision is really nice to have in the party. Status iffy for the cost, but it can be great if you ever tend to split the party. Magic circle is huge. Really huge if you are fighting lots of evil opponents. And if a baddy drops it, it can come up next round. +====================================================+ Other things things to think about: * Knowledge religion may be appropriate. Also useful if you lack anyone with the skill. Haste on owner might be nice if you tend to get in HtH at lot. (some druids do, others don't) lesser globe is really nice, but doesn't make sense for your cleric-in-a-bead. * Try to see if you and the DM can work something out with the item _being_ an NPC cleric. Some options I'd suggest is that he make you take the leadership feat and the item be considered your follower. I'd give a +2 or +3 adjustment for "item". Maybe even higher. But a cleric-in-a-bead would be really very very very helpful, even if the item is only 3rd or 4th level. * For a lesser or greater power, having the bead be able to turn undead might be something to talk to the DM about. [/QUOTE]
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