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General Tabletop Discussion
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Creating Interesting and Fun Taverns!!
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<blockquote data-quote="SHARK" data-source="post: 3693384" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>Well, in my campaign world of Thandor, I always try and create some kind of signature tavern in most places that the players visit--especially large cities. Smaller towns are a bit more generic, of course, but exceptions can be found. In my experience, despite the laden cliche of the tavern trope, players almost universally respond well to exciting, interesting, and fun taverns. It seems to really help players form an attachment to a place, but also to "ID" a certain place. For example:</p><p></p><p>"Yeah, yeah...he's that bastard nobleman we met in that one huge city...with the tavern that served us those hot blue drinks, and had the effing hot elven pole dancers!"</p><p></p><p>"Hmmm...didn't we meet her at that temple of the Great Beast in that city where we stayed at the Grey Oak Tavern? Yeah....the Grey Oak Tavern, where we became friends with Valandil, the high elf ranger and adventurer, who is the tavern's owner....that's right...where the common room had that huge stone fireplace, carved with dragon heads, and there was a cool dragon head that overlooked the mantle...and would whisper stuff when we were near it late at night by the crackling fire?"</p><p></p><p>And so on. Taverns are important, and they are usually fun and interesting places to visit and hang out at. What kind of interesting taverns have you introduced in your campaigns?</p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 3693384, member: 1131"] Greetings! Well, in my campaign world of Thandor, I always try and create some kind of signature tavern in most places that the players visit--especially large cities. Smaller towns are a bit more generic, of course, but exceptions can be found. In my experience, despite the laden cliche of the tavern trope, players almost universally respond well to exciting, interesting, and fun taverns. It seems to really help players form an attachment to a place, but also to "ID" a certain place. For example: "Yeah, yeah...he's that bastard nobleman we met in that one huge city...with the tavern that served us those hot blue drinks, and had the effing hot elven pole dancers!" "Hmmm...didn't we meet her at that temple of the Great Beast in that city where we stayed at the Grey Oak Tavern? Yeah....the Grey Oak Tavern, where we became friends with Valandil, the high elf ranger and adventurer, who is the tavern's owner....that's right...where the common room had that huge stone fireplace, carved with dragon heads, and there was a cool dragon head that overlooked the mantle...and would whisper stuff when we were near it late at night by the crackling fire?" And so on. Taverns are important, and they are usually fun and interesting places to visit and hang out at. What kind of interesting taverns have you introduced in your campaigns? Semper Fidelis, SHARK [/QUOTE]
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