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Creating Interesting and Fun Taverns!!
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<blockquote data-quote="Ry" data-source="post: 3697059" data-attributes="member: 8314"><p>Want to make a good tavern? Make a couple of TRAPs in it. No, not traps; Threats, Rewards, Assets, and Problems. </p><p></p><p>Threat: A foreign alchemist has been treated badly by the locals, and after being swindled is filled with rage. He carries a bottle of enchanted oil which can conjure a fire elemental in the fireplace of the inn.</p><p></p><p>Reward: The innkeeper's private stash includes two 100gp bottles of Earthlove, potent (DC 20 Will save 1d3 int (min 3) 1d8 wis (min 1)) ales from a dwarven brewery that was destroyed by unknown forces over two hundred years ago. These could be given or shared with the party but only if the PCs win the normally dour man's trust and he wishes to celebrate.</p><p></p><p>Asset: There is one room at the inn where you can clearly hear people talking in the darkest corner of the common room. </p><p></p><p>Problem: Two men whisper to each other, clearly engaged in some kind of heated argument in the darkest corner of the common room. In truth, they plan to kill a certain foreign alchemist, fearing (incorrectly) that he will turn them over to the local authorities.</p></blockquote><p></p>
[QUOTE="Ry, post: 3697059, member: 8314"] Want to make a good tavern? Make a couple of TRAPs in it. No, not traps; Threats, Rewards, Assets, and Problems. Threat: A foreign alchemist has been treated badly by the locals, and after being swindled is filled with rage. He carries a bottle of enchanted oil which can conjure a fire elemental in the fireplace of the inn. Reward: The innkeeper's private stash includes two 100gp bottles of Earthlove, potent (DC 20 Will save 1d3 int (min 3) 1d8 wis (min 1)) ales from a dwarven brewery that was destroyed by unknown forces over two hundred years ago. These could be given or shared with the party but only if the PCs win the normally dour man's trust and he wishes to celebrate. Asset: There is one room at the inn where you can clearly hear people talking in the darkest corner of the common room. Problem: Two men whisper to each other, clearly engaged in some kind of heated argument in the darkest corner of the common room. In truth, they plan to kill a certain foreign alchemist, fearing (incorrectly) that he will turn them over to the local authorities. [/QUOTE]
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