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Community
General Tabletop Discussion
*Dungeons & Dragons
Creating items that scale with the PC for non-spellcasters
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<blockquote data-quote="Tony Vargas" data-source="post: 6724994" data-attributes="member: 996"><p>You might say that anyone willingly playing a non-caster should be aware that that's going to happen anyway. The wizard is going to go from casting Sleep and owning an encounter to casting Wish and owning the world. The fighter is going to go from hitting once every six seconds, to hitting 4 times every six seconds. But there are implications to those attacks: Scaling for fighters and simple melee monsters is all bout hps & damage. A magic sword that grants a damage bonus, like +2d6 vs a particular type of creature, scales each time the fighter gets another attack/round. A magic weapon that lets him use an attack action to do something magical, likewise. </p><p></p><p>You could also have a magic item that produces some spells 1/day or whatever, but 'as if cast using a spell-slot of 1/2 the wielder's character level' with something extra cool at 20th. </p><p></p><p>For a rogue, an item that enables a skill use that might not otherwise be practical - like hat of instant disguise, for instance - 'scales' with the skill check in question, and if expertise applies, that's nothing to sneeze at.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6724994, member: 996"] You might say that anyone willingly playing a non-caster should be aware that that's going to happen anyway. The wizard is going to go from casting Sleep and owning an encounter to casting Wish and owning the world. The fighter is going to go from hitting once every six seconds, to hitting 4 times every six seconds. But there are implications to those attacks: Scaling for fighters and simple melee monsters is all bout hps & damage. A magic sword that grants a damage bonus, like +2d6 vs a particular type of creature, scales each time the fighter gets another attack/round. A magic weapon that lets him use an attack action to do something magical, likewise. You could also have a magic item that produces some spells 1/day or whatever, but 'as if cast using a spell-slot of 1/2 the wielder's character level' with something extra cool at 20th. For a rogue, an item that enables a skill use that might not otherwise be practical - like hat of instant disguise, for instance - 'scales' with the skill check in question, and if expertise applies, that's nothing to sneeze at. [/QUOTE]
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Community
General Tabletop Discussion
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Creating items that scale with the PC for non-spellcasters
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