Creating languages

Asmor

First Post
I was thinking it could be pretty cool to be able to actually create a language, so here's my attempt at it...

When creating a language, any number of characters may spend skill points to develop it. A language's level is equal to the cube root of the number of skill points spent, rounded down.
Level 1: 1-7 points
Level 2: 8-26 points
Level 3: 27-63 points
Level 4: 64-124 points
Level 5: 125-215 points
Level 6: 216 points

When learning to actually speak the language, a character must spend more skill points than normal. They must spend one skill point per level of the language. They may choose to learn a lower level than is available (for example, spending 3 points to learn a level 5 language only up to level 3). This is because a newly created language is not as organic and intuitive as one that has been around and evolved for a long time and it's also impossible to become immersed in the language since there are not many speakers.

Once a language reaches level 6 (216 skill points), it becomes a normal language in every way. Anyone may learn it fully by spending one skill point, as normal, and may communicate practically any idea with ease.

Below are examples of what a language at various levels is capable of:

Level 1: Foundation. Vocabulary of 10 words or less.
Level 2: Extremely simple. Nouns and pronouns like "me, you, it, they, here, there, etc" simple and basic verbs like "See, hear, come, go"
Level 3: Slightly more refined than level 2. It becomes possible to differentiate things based on obvious qualities (big, small, red, blue, male, female, many, few). Also includes a simple numerical system from 0-10.
Level 4: Most basic conversation becomes possible, although you cannot express subtle ideas.
Level 5: The language is essentially complete at this point. All further skill points spent reflect making the language less artificial and popularizing it.
Level 6: A fully evolved, organic, reasonably intuitive language comparable to any other language.

An example where this might actually come in actual handy would be the party devising a level 2 language based on gestures, so that they could silently communicate with eachother and coordinate ambushes and such. It could also be useful for a particulalry paranoid BBEG to create his own language and write all his secrets in it.
 

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my initial reaction is that the skill points at the high levels of languages seem a bit extreme. I'll see if I can dig up any info on created languages that might be relavent (my fiancee is finishing her masters in linguistics and I know I've spoken with her before about created languages at least a little).

Will edit in whatever I find out later.

EDIT:
I found reference to children making their own sign language:
http://www.boingboing.net/2004/09/18/deaf_children_in_nic.html

More information about created languages for RPGs (and other language related articles):
http://www.silven.com/articles.asp?case=showreview&id=51

Modal Languages:
http://www.langmaker.com/ml0101.htm

EDIT2:
You might want to do some research into Esperanto and JRR's elven languages. Maybe your skill point costs are on-spot, but to make a Level 2 or 3 could be done in an afternoon (though not necessarily remembered). I might make it the same skill points as a normal language but require campaign time be tied up while the characters create the specifics. As noted in the Modal languages link a level 6 language could take someone's whole life and not be complete... but esparento is now learned as a native language by some and it was created by one guy.
 
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I think it is a good idea to add bonus points to a language automatically as time passes, though I'm not sure exactly how I'd implement that...

It's not an easy idea to pin down, to be sure, and those were very interesting links. Thanks for your input. :)
 

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