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*Pathfinder & Starfinder
Creating magic items - broken
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 3189021" data-attributes="member: 12332"><p>Bingo, there.</p><p></p><p>I'm a GM not afraid at all to say "no", so I usually allow custom items, even in games where I'm limiting everything to the Core Rules Only. Sometimes, there's something fun that you'd like to do that wasn't built as an item.</p><p></p><p>I can say that, thus-far, I've never allowed into any of my games any custom items that have had detrimental effects on my game. I encourage the players to build "flavor" items that have no real bearing on combat, certainly, and when some smart-arse says: "How about a Ring Of Continual True Strike" I just give him the hairy eye and we all laugh about it.</p><p></p><p>For instance, in the game I'm playing in now, our characters have been invited to a fancy ball. We've decided to "show out" a little, and so several of us wanted to buy enchanted clothing ... but there aren't really any rules to that effect. So we put together Command-Activated continual outfits with spells like Silent Image and Dancing Lights and Ghost Sounds. The female cleric will be wearing a gown with glowing doves circling around it (dancing lights + silent image) and birdsong (ghost sounds). My character will be wearing rich clerical vestments with an ostentatious halo of light (like mideval illuminated catholic manuscripts, via Light) and sourceless chanting of prayers to St. Cuthbert (ghost sounds).</p><p></p><p>Nothing that MEANS anything, in game terms, but it was sort of fun putting together the costs and the spell requirements and spending a few thousand GP on, essentially, role-playing items that won't really do anything ... unless we get stuck in a dark cave or something ... then I suppose the 20' Light spell coming off my character's head will come in handy. </p><p></p><p>THAT is what I, personally, like to see people do with custom item rules.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 3189021, member: 12332"] Bingo, there. I'm a GM not afraid at all to say "no", so I usually allow custom items, even in games where I'm limiting everything to the Core Rules Only. Sometimes, there's something fun that you'd like to do that wasn't built as an item. I can say that, thus-far, I've never allowed into any of my games any custom items that have had detrimental effects on my game. I encourage the players to build "flavor" items that have no real bearing on combat, certainly, and when some smart-arse says: "How about a Ring Of Continual True Strike" I just give him the hairy eye and we all laugh about it. For instance, in the game I'm playing in now, our characters have been invited to a fancy ball. We've decided to "show out" a little, and so several of us wanted to buy enchanted clothing ... but there aren't really any rules to that effect. So we put together Command-Activated continual outfits with spells like Silent Image and Dancing Lights and Ghost Sounds. The female cleric will be wearing a gown with glowing doves circling around it (dancing lights + silent image) and birdsong (ghost sounds). My character will be wearing rich clerical vestments with an ostentatious halo of light (like mideval illuminated catholic manuscripts, via Light) and sourceless chanting of prayers to St. Cuthbert (ghost sounds). Nothing that MEANS anything, in game terms, but it was sort of fun putting together the costs and the spell requirements and spending a few thousand GP on, essentially, role-playing items that won't really do anything ... unless we get stuck in a dark cave or something ... then I suppose the 20' Light spell coming off my character's head will come in handy. THAT is what I, personally, like to see people do with custom item rules. --fje [/QUOTE]
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