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General Tabletop Discussion
*Pathfinder & Starfinder
Creating magic items, movement, and min-maxing
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<blockquote data-quote="Amaranth" data-source="post: 463838" data-attributes="member: 6442"><p>All right, begging assistance for a few things I can't seem to decipher, and fear I'm developing tunnel vision about:</p><p></p><p>1) I have a Cleric who wants to create a +1 weapon with permanant Bless Weapon on it, and Holy Smite as a use activated effect. In other words, at his level, a 1d8 weapon that pops for an extra 5d8 against anything evil it hits. I can't find a reason why this isn't possible, but it seems somewhat rediculous. To say the least. Are Sunder, Disentigrate, and Disjunction my only real options here (barring DM over-rule)?</p><p></p><p>2) Also having problems with item costs. I've read again and again the "double the cost of secondary effects" line, but now I'm having some kooky sidebar from the end of the DMG suggesting things like only adding 10% to the cost of adding +4 dex to a +4 str belt, and worse, ways to apply theme based effects, like staffs, to other items. Am I missing something?</p><p></p><p>3) Simple question - Can you move *through* a square an ally occupies in combat? I can't find a rule for it, and tumble specifically has a roll for going through enimines squares.</p><p></p><p>4) I would also ask for and appreciate any ideas for remorselessly DM'ing for the type of twinks who take one level of Ranger, carry +1 weapons (magic weapon'd to +5) and routinely attain AC on their mages far beyond what a normal CR/level creature can hit. Sunder, Disjoin, et cetera...anything more creative?</p><p></p><p>Amaranth</p></blockquote><p></p>
[QUOTE="Amaranth, post: 463838, member: 6442"] All right, begging assistance for a few things I can't seem to decipher, and fear I'm developing tunnel vision about: 1) I have a Cleric who wants to create a +1 weapon with permanant Bless Weapon on it, and Holy Smite as a use activated effect. In other words, at his level, a 1d8 weapon that pops for an extra 5d8 against anything evil it hits. I can't find a reason why this isn't possible, but it seems somewhat rediculous. To say the least. Are Sunder, Disentigrate, and Disjunction my only real options here (barring DM over-rule)? 2) Also having problems with item costs. I've read again and again the "double the cost of secondary effects" line, but now I'm having some kooky sidebar from the end of the DMG suggesting things like only adding 10% to the cost of adding +4 dex to a +4 str belt, and worse, ways to apply theme based effects, like staffs, to other items. Am I missing something? 3) Simple question - Can you move *through* a square an ally occupies in combat? I can't find a rule for it, and tumble specifically has a roll for going through enimines squares. 4) I would also ask for and appreciate any ideas for remorselessly DM'ing for the type of twinks who take one level of Ranger, carry +1 weapons (magic weapon'd to +5) and routinely attain AC on their mages far beyond what a normal CR/level creature can hit. Sunder, Disjoin, et cetera...anything more creative? Amaranth [/QUOTE]
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Creating magic items, movement, and min-maxing
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