Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Creating magic items, movement, and min-maxing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 464290" data-attributes="member: 3146"><p>Assuming that this is one character, as others noted, a targetted dispel magic or greater dispelling will do wonders. . . . Considering that GMW is going to +5, I'd also consider tossing the odd anti-magic field using baddie too.</p><p></p><p>Disarm is also a good tactic against a twin shortsword ranger. Improved Disarm plus heavy flail or Ranseur= +10 to the opposed attack roll. A True Strike spell on top of that will enable the mookiest 1/1 fighter/wizard (+34 on the opposed attack roll--+20 insight, +1 BAB, +1 weapon focus, +2 strength, +8 weapon size, +2 weapon ability) to disarm a 20th level twink. See how tough he is without his weapons. . . .</p><p></p><p>AC by itself is a slightly different matter. There's nothing wrong with a defensively oriented character and they are usually hard to hit. They're frustrating to DM for (as I've observed from both sides of the DM screen) though. One thing you can do is pound their companions to pulp and then disarm them. Alone and weaponless, such characters will soon discover the weakness of the defensive option--you generally can't dish it out either.</p><p></p><p>Alternately, you can demonstrate that no matter how defensive you are, there's someone who can hit you. Since the characters are obviously high level, try a combo of a Fighter/Ranger/Barbarian/Tribal Protector/Devoted Defender/Frenzied Beserker dual wielding a greatsword and armor spikes combined with a cleric archer with Persistent Spell (See the Smackdown thread for details--should be able to dish out above 200 points of damage per round against AC 40).</p><p></p><p>Or you could start adding class levels to above average Monster Manual creatures. A 36 point buy (instead of 15 as most monster manual critters are) awakened Dire Bear Fighter 4/Barbarian 3/Frenzied Beserker 3 who received a double empowered bull's strength (max roll, of course) and Greater Magic Fang from his druid friend should be a match for a 15th or 16th level party--especially if he has a collar of flying and some kind of Mage Armor/Shield access too.</p><p></p><p>Or a high level greater spell focussed halfling transmuter with sick dexterity, incredible intelligence, a quickened true strike spell, and disintegrate. (Of course that isn't nearly as much fun).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 464290, member: 3146"] Assuming that this is one character, as others noted, a targetted dispel magic or greater dispelling will do wonders. . . . Considering that GMW is going to +5, I'd also consider tossing the odd anti-magic field using baddie too. Disarm is also a good tactic against a twin shortsword ranger. Improved Disarm plus heavy flail or Ranseur= +10 to the opposed attack roll. A True Strike spell on top of that will enable the mookiest 1/1 fighter/wizard (+34 on the opposed attack roll--+20 insight, +1 BAB, +1 weapon focus, +2 strength, +8 weapon size, +2 weapon ability) to disarm a 20th level twink. See how tough he is without his weapons. . . . AC by itself is a slightly different matter. There's nothing wrong with a defensively oriented character and they are usually hard to hit. They're frustrating to DM for (as I've observed from both sides of the DM screen) though. One thing you can do is pound their companions to pulp and then disarm them. Alone and weaponless, such characters will soon discover the weakness of the defensive option--you generally can't dish it out either. Alternately, you can demonstrate that no matter how defensive you are, there's someone who can hit you. Since the characters are obviously high level, try a combo of a Fighter/Ranger/Barbarian/Tribal Protector/Devoted Defender/Frenzied Beserker dual wielding a greatsword and armor spikes combined with a cleric archer with Persistent Spell (See the Smackdown thread for details--should be able to dish out above 200 points of damage per round against AC 40). Or you could start adding class levels to above average Monster Manual creatures. A 36 point buy (instead of 15 as most monster manual critters are) awakened Dire Bear Fighter 4/Barbarian 3/Frenzied Beserker 3 who received a double empowered bull's strength (max roll, of course) and Greater Magic Fang from his druid friend should be a match for a 15th or 16th level party--especially if he has a collar of flying and some kind of Mage Armor/Shield access too. Or a high level greater spell focussed halfling transmuter with sick dexterity, incredible intelligence, a quickened true strike spell, and disintegrate. (Of course that isn't nearly as much fun). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Creating magic items, movement, and min-maxing
Top