Yair
Community Supporter
My latest campaign (a Bithright campaign using 3E rules) is a "magic-rare" campaign. This is particularly true for arcane magic, and for magic items. To reflect the rarity of magic items I have decided to demand a permament investment of 1 Con point for each magic item made (except for potions and scrolls). (actually, you can get it back with restoration if you also destroy the item, but that's not the point.)
Obviously, this is far more expensive than the XP cost normally associated with making magic items. As making them is so rare, I was thinking of allowing people to make the magic items without needing the Craft X feats (although they must still possess their prerequisites, and pay the gp price and time - I'm not sure about the XP).
Do you think this is "balanced", for a rare-magic world? Do you have any comments?
Notice rare means rare, not weak. All the normal rules apply to wizards et al, and they can even utilize some rules that strengthen them to some extent (being able to cast a Battle Spell=a version of the spell that affects far more people, or a Realm Spell=a spell that afffects an entire realm, or is at that scale of power).
Obviously, this is far more expensive than the XP cost normally associated with making magic items. As making them is so rare, I was thinking of allowing people to make the magic items without needing the Craft X feats (although they must still possess their prerequisites, and pay the gp price and time - I'm not sure about the XP).
Do you think this is "balanced", for a rare-magic world? Do you have any comments?
Notice rare means rare, not weak. All the normal rules apply to wizards et al, and they can even utilize some rules that strengthen them to some extent (being able to cast a Battle Spell=a version of the spell that affects far more people, or a Realm Spell=a spell that afffects an entire realm, or is at that scale of power).