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Creating Magic Items
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<blockquote data-quote="LostSoul" data-source="post: 5442698" data-attributes="member: 386"><p>I agree. I think that means that there will have to be an increased cost, so that you can have the artificer-NPC make some magic items but it will take more time & money. In addition, I think the NPC making magic items will be more abstract and have some other wrinkles... I'm thinking a roll on a random personality chart to determine the NPC's quirks, then incorporate those into the finished magic item.</p><p></p><p>What do you think about that?</p><p></p><p>Another thought: how would you change things to avoid tedious dice-rolling? I want the PC's <em>methods</em> to affect the finished magic item. Possibly other character attributes as well, such as race and personality. Any ideas?</p><p></p><p></p><p></p><p>I don't have a big problem with auto-success on Hard DCs. I was going with the basic idea that a competent PC would be almost guaranteed to be successful.</p><p></p><p>I would like to see some risk involved, so you can stretch your abilities to make better, more powerful magic items; but like you say, it's not hard to game skill checks to get a really high bonus. Right now there is risk involved - blood sacrifice - at a different level; basically you risk your social status in order to get better magic items.</p><p></p><p>I don't know; any thoughts?</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5442698, member: 386"] I agree. I think that means that there will have to be an increased cost, so that you can have the artificer-NPC make some magic items but it will take more time & money. In addition, I think the NPC making magic items will be more abstract and have some other wrinkles... I'm thinking a roll on a random personality chart to determine the NPC's quirks, then incorporate those into the finished magic item. What do you think about that? Another thought: how would you change things to avoid tedious dice-rolling? I want the PC's [i]methods[/i] to affect the finished magic item. Possibly other character attributes as well, such as race and personality. Any ideas? I don't have a big problem with auto-success on Hard DCs. I was going with the basic idea that a competent PC would be almost guaranteed to be successful. I would like to see some risk involved, so you can stretch your abilities to make better, more powerful magic items; but like you say, it's not hard to game skill checks to get a really high bonus. Right now there is risk involved - blood sacrifice - at a different level; basically you risk your social status in order to get better magic items. I don't know; any thoughts? [/QUOTE]
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