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Creating Magic Items
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<blockquote data-quote="Angusto" data-source="post: 6854757" data-attributes="member: 6679018"><p>So I realize that the full rules for OLD aren't ready yet but we got an interesting question during a game that I really couldn't answer. Basically, there is a mage in the group who can use multiple magic types (as a result of using the purchasing system and a lot of grinding on his part) and he wanted to create magic items using creation magic, various magic enhancements, and most importantly the permanence enhancement. Up to this point, everything was fine as he had all the necessary exploits for this. The question occurred when he argued that since the item was now permanent then the magically effect (in this case +2 SPEED) should be permanent as well.</p><p></p><p>Normally, an item charged with a spell would only gain the spells effect for a duration and a magic item works similarly since it only exists for a duration without the permanence enhancement. So the question is, is he essentially correct about how it works and can the same principle be applied to "enchanting" magic items by charging them with a spell that includes the permanence enhancement (which is something he asked about as well).</p><p></p><p>Note: The GM is willing to go either way on this but would like to keep within the rules instead of on a case-by-case basis if possible. His reasoning is that creating magic items and "enchanting" like this is really cool but potentially too powerful later on. Based on that he doesn't want to say yes early on and then later end up saying no once its become accepted.</p></blockquote><p></p>
[QUOTE="Angusto, post: 6854757, member: 6679018"] So I realize that the full rules for OLD aren't ready yet but we got an interesting question during a game that I really couldn't answer. Basically, there is a mage in the group who can use multiple magic types (as a result of using the purchasing system and a lot of grinding on his part) and he wanted to create magic items using creation magic, various magic enhancements, and most importantly the permanence enhancement. Up to this point, everything was fine as he had all the necessary exploits for this. The question occurred when he argued that since the item was now permanent then the magically effect (in this case +2 SPEED) should be permanent as well. Normally, an item charged with a spell would only gain the spells effect for a duration and a magic item works similarly since it only exists for a duration without the permanence enhancement. So the question is, is he essentially correct about how it works and can the same principle be applied to "enchanting" magic items by charging them with a spell that includes the permanence enhancement (which is something he asked about as well). Note: The GM is willing to go either way on this but would like to keep within the rules instead of on a case-by-case basis if possible. His reasoning is that creating magic items and "enchanting" like this is really cool but potentially too powerful later on. Based on that he doesn't want to say yes early on and then later end up saying no once its become accepted. [/QUOTE]
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