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Creating Magic Items
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<blockquote data-quote="Angusto" data-source="post: 6854883" data-attributes="member: 6679018"><p>Okay, I'm not clear on how you reached that gold amount so let me flesh out the example to see if we are understanding the rules correctly.</p><p></p><p>The mage casts Create Object (1 MP per 300 gc) to create Leather Boots (which he values at 20 gc since clothing is normally 0 gc but they are leather) with Enduring Object (2 MP) enhancement and plans to grant them +2 SPEED using the Speed (1 MP per 1 SPEED) enhancement. The GM indicates that since they will have a magical effect they will need to be at least high quality so their value increases to 160 gc. Based on this value and the enhancements used the mage estimates that the spell costs him 5 MP since it is not a large item (so no area cost), there is no range involved, and he does not have to add a duration since the effect is permanent. At this point the discussion about permanence begins.</p><p></p><p>As for the "enchanting" an item, this is more of a secondary question. Basically, the mage later asks if he is able to "enchant" items with spell effects based on the wording of the charging ability under magic. The GM agrees and points out the examples like Bless Weapon on the website. Then the mage clarifies that he want he wants to know is if he can permanently "enchant" items based on the fact that he has the Enduring Object enhancement which would allow him to create permanent magic items anyway if his points in the earlier conversation are valid.</p></blockquote><p></p>
[QUOTE="Angusto, post: 6854883, member: 6679018"] Okay, I'm not clear on how you reached that gold amount so let me flesh out the example to see if we are understanding the rules correctly. The mage casts Create Object (1 MP per 300 gc) to create Leather Boots (which he values at 20 gc since clothing is normally 0 gc but they are leather) with Enduring Object (2 MP) enhancement and plans to grant them +2 SPEED using the Speed (1 MP per 1 SPEED) enhancement. The GM indicates that since they will have a magical effect they will need to be at least high quality so their value increases to 160 gc. Based on this value and the enhancements used the mage estimates that the spell costs him 5 MP since it is not a large item (so no area cost), there is no range involved, and he does not have to add a duration since the effect is permanent. At this point the discussion about permanence begins. As for the "enchanting" an item, this is more of a secondary question. Basically, the mage later asks if he is able to "enchant" items with spell effects based on the wording of the charging ability under magic. The GM agrees and points out the examples like Bless Weapon on the website. Then the mage clarifies that he want he wants to know is if he can permanently "enchant" items based on the fact that he has the Enduring Object enhancement which would allow him to create permanent magic items anyway if his points in the earlier conversation are valid. [/QUOTE]
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