Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
Creating Magic Items
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Morrus" data-source="post: 6855296" data-attributes="member: 1"><p>No, you're conflating two different systems there. The one in<em> Fantasy Equipment</em> is for designing magic items for PCs to buy. It's not for use for PCs to cast spells on items during play.</p><p></p><p> </p><p></p><p>Using the magic rules to create object, there's no way to get permanency without spending 21 MP.</p><p></p><p></p><p></p><p>To be honest, I've totally lost track! But no, that 41K was part of the conflation. Don't worry about that. I thought you wanted to take a 21MP permanency and apply it to the <em>Fantasy Equipment</em> system.</p><p></p><p><strong>If you used the Fantasy Equipment system to devise a magic item your players could buy or find:</strong></p><p>1. Get a pair of exceptional quality boots (either buy them, make them, or conjure them*). </p><p>2. Once you had a pair of such boots, you'd then use 2MP to give them +2 SPEED, and 5 MP for an at-will ability. You can leave the duration at 0 MP (up to one minute).</p><p>3. Take your 7 MP total, square it, and multiple by 100 = 4,900gc. Plus whatever the cost of a pair of exceptional boots is (unless you conjured them*).</p><p>4. You can now at-will spend two actions to activate the boots for one minute.</p><p></p><p>*If you conjure them, you can use enduring object to make the boots permanent, but that's all that does. Gives you a pair of boots which won't vanish. You then have to enchant them.</p><p></p><p><strong>If your player tries to simply use magic to enchant a pair of boots:</strong></p><p>1. Get a pair of exceptional quality boots (either buy them, make them, or conjure them*). That's the only monetary value you need to worry about.</p><p>2. Once you had a pair of such boots, you'd then use 2MP to give them +2 SPEED, and 21MP to make that enchantment permanent. So it would cost 23MP. You'd need to be a pretty powerful caster to pull that off.</p><p>3. You now have a pair of boots which permanently give you +2 SPEED.</p><p></p><p>It's pretty hard to create permanent magic items that way. Realistically, the player isn't going to be able to do it the second way; the first way is the best way to go, but you only have the design math so far, not the actual rules on how long and what it costs a PC to make such things. That's in EoM, but for now you can assume as a quick rule that it costs half the value (so 2,450gc) in components and the like, and one day per MP (so 7 days).</p></blockquote><p></p>
[QUOTE="Morrus, post: 6855296, member: 1"] No, you're conflating two different systems there. The one in[I] Fantasy Equipment[/I] is for designing magic items for PCs to buy. It's not for use for PCs to cast spells on items during play. Using the magic rules to create object, there's no way to get permanency without spending 21 MP. To be honest, I've totally lost track! But no, that 41K was part of the conflation. Don't worry about that. I thought you wanted to take a 21MP permanency and apply it to the [I]Fantasy Equipment[/I] system. [B]If you used the Fantasy Equipment system to devise a magic item your players could buy or find:[/B] 1. Get a pair of exceptional quality boots (either buy them, make them, or conjure them*). 2. Once you had a pair of such boots, you'd then use 2MP to give them +2 SPEED, and 5 MP for an at-will ability. You can leave the duration at 0 MP (up to one minute). 3. Take your 7 MP total, square it, and multiple by 100 = 4,900gc. Plus whatever the cost of a pair of exceptional boots is (unless you conjured them*). 4. You can now at-will spend two actions to activate the boots for one minute. *If you conjure them, you can use enduring object to make the boots permanent, but that's all that does. Gives you a pair of boots which won't vanish. You then have to enchant them. [b]If your player tries to simply use magic to enchant a pair of boots:[/b] 1. Get a pair of exceptional quality boots (either buy them, make them, or conjure them*). That's the only monetary value you need to worry about. 2. Once you had a pair of such boots, you'd then use 2MP to give them +2 SPEED, and 21MP to make that enchantment permanent. So it would cost 23MP. You'd need to be a pretty powerful caster to pull that off. 3. You now have a pair of boots which permanently give you +2 SPEED. It's pretty hard to create permanent magic items that way. Realistically, the player isn't going to be able to do it the second way; the first way is the best way to go, but you only have the design math so far, not the actual rules on how long and what it costs a PC to make such things. That's in EoM, but for now you can assume as a quick rule that it costs half the value (so 2,450gc) in components and the like, and one day per MP (so 7 days). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Creating Magic Items
Top