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Creating monsters in pathfinder
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<blockquote data-quote="Nellisir" data-source="post: 5957200" data-attributes="member: 70"><p>Disclaimer: I haven't played Pathfinder, and I haven't played 3.5 for about 4 years, so I'm mostly working off memory and a quick skim of the Pathfinder barbarian entry in the SRD. I do have the books. I'm not trying to min/max this, just make smart choices.</p><p></p><p>Hit Die, or Hit Die Type, would be "d8" for an Animal. </p><p>Hit Dice is the quantity, or number, of Hit Dice. 4d8 in this case.</p><p></p><p>An average roll on a d8 is 4.5, so 4d8 gives an average hit point total of 18 (4.5 x 4 = 18). Your boss-bear, with a 16 Con, has 3 bonus hit points per die, so 3 x 4 = 12; 12 +18 = 30 hp. A little under what you were shooting for. I would drop the Endurance feat (I don't know what it does, but if it doesn't work in 3 rounds, you won't really use it anyways) and increase the bear's Con by two points, to 18. This bumps his hit points to 34 and his Fortitude save by +1. Because he's a melee sort, I'd also increase his AC by two points. Barbarian rage will give him 8 more hit points (his Con goes up by four points, so it'll be 22 and a +6 bonus), bringing his fighting total to 42. Rage also drops his AC by 2, so in combat his AC will actually be 15.</p><p></p><p>A language is a language, not simply communicating broad concepts. Bears can't speak or write English or Common. "Animal" intelligence is usually 3.</p><p></p><p>Extra Rage is probably a useless feat as well. He won't survive long enough to use it, or you can handwave it. Give him Weapon Focus (natural weapons); that justifies your +1 to his BAB.</p><p></p><p>If you want to be really cruel, you could give him two rage powers. I like No Escape (or Swift Foot) and Powerful Blow. They work well thematically.</p></blockquote><p></p>
[QUOTE="Nellisir, post: 5957200, member: 70"] Disclaimer: I haven't played Pathfinder, and I haven't played 3.5 for about 4 years, so I'm mostly working off memory and a quick skim of the Pathfinder barbarian entry in the SRD. I do have the books. I'm not trying to min/max this, just make smart choices. Hit Die, or Hit Die Type, would be "d8" for an Animal. Hit Dice is the quantity, or number, of Hit Dice. 4d8 in this case. An average roll on a d8 is 4.5, so 4d8 gives an average hit point total of 18 (4.5 x 4 = 18). Your boss-bear, with a 16 Con, has 3 bonus hit points per die, so 3 x 4 = 12; 12 +18 = 30 hp. A little under what you were shooting for. I would drop the Endurance feat (I don't know what it does, but if it doesn't work in 3 rounds, you won't really use it anyways) and increase the bear's Con by two points, to 18. This bumps his hit points to 34 and his Fortitude save by +1. Because he's a melee sort, I'd also increase his AC by two points. Barbarian rage will give him 8 more hit points (his Con goes up by four points, so it'll be 22 and a +6 bonus), bringing his fighting total to 42. Rage also drops his AC by 2, so in combat his AC will actually be 15. A language is a language, not simply communicating broad concepts. Bears can't speak or write English or Common. "Animal" intelligence is usually 3. Extra Rage is probably a useless feat as well. He won't survive long enough to use it, or you can handwave it. Give him Weapon Focus (natural weapons); that justifies your +1 to his BAB. If you want to be really cruel, you could give him two rage powers. I like No Escape (or Swift Foot) and Powerful Blow. They work well thematically. [/QUOTE]
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